Difference between revisions of "Talking"

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{{Capacity
 
{{Capacity
 +
| mechanoid name = Communication
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = A [[characters|character]]'s capacity of speech. Directly affected by consciousness.
 
| description = A [[characters|character]]'s capacity of speech. Directly affected by consciousness.
 
}}
 
}}
'''Talking''', also called '''Communication''' on [[mechanoids]],  is a factor of all social stats including [[Diplomatic Gift Impact]], [[Recruit Prisoner Chance]], [[Social Chat Impact]], and [[Trade Price Improvement]]. Talking capacity is reduced by a damaged or missing [[Table of Human Body Parts#Jaw|jaw]]. [[Dementia]] also impairs talking.
+
Talking is a factor of all social stats including [[Diplomatic Gift Impact]], [[Recruit Prisoner Chance]], [[Social Chat Impact]], and [[Trade Price Improvement]]. Talking capacity is reduced by a damaged or missing [[Table of Human Body Parts#Jaw|jaw]]. [[Dementia]] also impairs talking.
  
 
{{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible Talking capacity is 200% with an otherwise healthy pawn with [[Sensory mechanites]], high on [[go-juice]], [[luciferium]] and [[wake-up]], and having used a [[neural supercharger]]{{IdeologyIcon}} to buff [[Consciousness]].
 
{{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible Talking capacity is 200% with an otherwise healthy pawn with [[Sensory mechanites]], high on [[go-juice]], [[luciferium]] and [[wake-up]], and having used a [[neural supercharger]]{{IdeologyIcon}} to buff [[Consciousness]].

Revision as of 12:49, 12 March 2022

Talking, called Communication on mechanoids, is a pawn capacity: A character's capacity of speech. Directly affected by consciousness. Talking is a factor of all social stats including Diplomatic Gift Impact, Recruit Prisoner Chance, Social Chat Impact, and Trade Price Improvement. Talking capacity is reduced by a damaged or missing jaw. Dementia also impairs talking.

At the time of writing, the maximum possible Talking capacity is 200% with an otherwise healthy pawn with Sensory mechanites, high on go-juice, luciferium and wake-up, and having used a neural superchargerContent added by the Ideology DLC to buff Consciousness.

Affected stats

NameTypeWeightMaxDescription
Conversion PowerStat0.91How effective this person is at converting others to their own ideoligion. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.
Negotiation AbilityStat0.91How effective this person is as a negotiator. This affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks.
Social ImpactStat0.91A multiplier on how much other people are affected by this person's social interactions.
Tame Animal ChanceStat0.91The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness. Failed tame attempt can induce animal attacks, especially for more vicious animals.
Trade Price ImprovementStat0.91When this person acts as a trade negotiator, buy and sell prices are improved by this percentage.
Train Animal ChanceStat0.71The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.

Factors

The following factors affect Talking:

  • Consciousness: 100% importance, no allowed defect. No Max
  • Jaw part efficiency. 100% importance, no allowed defect. No Max
  • Tongue part efficiency. 100% importance, no allowed defect. No Max

Offsets

The following offsets affect Talking:

  • Dementia: −25%
    • Note, that as dementia also inflicts a -15% Consciousness penalty, this is effectively a −40% to Talking.
  • Sensory mechanites: +50%