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− | {{Define|Metal | + | {{Infobox main|Metal |
− | | category = Metallic | + | | name = Silver |
| + | | image = Silver.png|Silver |
| | description = This metal is mostly used as a commodity currency. It can also be used for making decorations. | | | description = This metal is mostly used as a commodity currency. It can also be used for making decorations. |
| + | <!-- Base Stats --> |
| + | | type = Material |
| + | | type2 = Metal |
| + | | stuff category = Metallic |
| + | | marketvalue = 1 |
| + | | beauty = -4 |
| + | | mass base = 0.008 |
| + | | stack limit = 500 |
| + | | path cost = 15 |
| + | | rotatable = false |
| + | | terrain affordance = Medium |
| + | <!-- Stat Modifiers --> |
| + | | beauty factor = 2 |
| + | | beauty offset = 6 |
| + | | work to make factor = 1 |
| + | | work to build factor = 1 |
| + | | max hit points factor = 0.7 |
| + | | flammability factor = 0.4 |
| + | | armor - sharp factor = 0.72 |
| + | | armor - blunt factor = 0.36 |
| + | | armor - heat factor = 0.36 |
| + | | insulation - cold factor = 3 |
| + | | insulation - heat factor = 0 |
| + | | melee blunt damage factor = 1.1 |
| + | | melee sharp damage factor = 0.5 |
| + | | melee cooldown factor = 1 |
| + | | door opening speed factor = 1 |
| + | | rest effectiveness factor = 1 |
| + | <!-- Technical --> |
| + | | def name = Silver |
| + | <!-- Unused --> |
| + | | always haulable = true |
| | color = (180,173,150) | | | color = (180,173,150) |
− | | always haulable = true
| |
| | construct effect = ConstructMetal | | | construct effect = ConstructMetal |
− | | def name = Silver
| |
| | draw gui overlay = true | | | draw gui overlay = true |
| | graphic class = Graphic_Single | | | graphic class = Graphic_Single |
| | graphic path = Things/Item/Resource/Silver | | | graphic path = Things/Item/Resource/Silver |
| | label = silver | | | label = silver |
− | | mass = 0.008
| |
| | parent name = ResourceBase | | | parent name = ResourceBase |
− | | path cost = 15
| |
| | resource readout always show = true | | | resource readout always show = true |
| | resource readout priority = First | | | resource readout priority = First |
− | | rotatable = false
| |
| | selectable = true | | | selectable = true |
| | small volume = true | | | small volume = true |
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| | sound impact stuff = BulletImpactMetal | | | sound impact stuff = BulletImpactMetal |
| | sound interact = Silver_Drop | | | sound interact = Silver_Drop |
− | | stack limit = 500
| |
− | | thing class = ThingWithComps
| |
| | sound melee hit blunt = MeleeHit_Metal_Blunt | | | sound melee hit blunt = MeleeHit_Metal_Blunt |
| | sound melee hit sharp = MeleeHit_Metal_Sharp | | | sound melee hit sharp = MeleeHit_Metal_Sharp |
| + | | thing class = ThingWithComps |
| | use hit points = false | | | use hit points = false |
− | | beauty base = -4
| |
− | | beauty factor = 2
| |
− | | beauty offset = 6
| |
− | | flammability factor = 0.4
| |
− | | market value base = 1
| |
− | | max hit points factor = 0.7
| |
− | | melee blunt damage factor = 1.1
| |
− | | melee cooldown factor = 1
| |
− | | melee sharp damage factor = 0.5
| |
− | | armor - sharp factor = 0.72
| |
− | | armor - blunt factor = 0.36
| |
− | | armor - heat factor = 0.36
| |
− | | work to make factor = 1
| |
− | | work to build factor = 1
| |
− | | rest effectiveness factor = 1
| |
− | | door opening speed factor = 1
| |
| | volume = 0.1 | | | volume = 0.1 |
− | | insulation - cold factor = 3
| |
− | | insulation - heat factor = 0
| |
− | | terrain affordance needed = Medium
| |
| }} | | }} |
| {{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is ill-suited for industrial or structural use, but is recognized as a [[trade]] currency which all traders will readily accept. [[Furniture]], [[recreation]] sources, and [[sculptures]] built with silver tend to have very impressive [[beauty]] values, and it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]] (though this is rarely a wise use of the metal). Although an equivalent value of [[Jade]] has higher beauty and blunt damage meaning that Jade is a preferable resource to use if it is available. It is a small volume material, similar to [[gold]], so weapons and art made of silver will require ten times the units of a normal resource. | | {{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is ill-suited for industrial or structural use, but is recognized as a [[trade]] currency which all traders will readily accept. [[Furniture]], [[recreation]] sources, and [[sculptures]] built with silver tend to have very impressive [[beauty]] values, and it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]] (though this is rarely a wise use of the metal). Although an equivalent value of [[Jade]] has higher beauty and blunt damage meaning that Jade is a preferable resource to use if it is available. It is a small volume material, similar to [[gold]], so weapons and art made of silver will require ten times the units of a normal resource. |
Silver
This metal is mostly used as a commodity currency. It can also be used for making decorations.
Base Stats
- Type
- Material – Metal
- Stuff Categories
- Metallic
- Market Value
- 1
- Stack Limit
- 500
- Mass
- 0.008 kg
- Beauty
- -4
- Rotatable
- False
- Path Cost
- 15 (46%)
Building
- Terrain Affordance
- Medium
Stat Modifiers
- Beauty Factor
- ×2
- Beauty Offset
- +6
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×0.7
- Flammability
- ×0.4
- Armor - Sharp
- ×0.72
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×0.36
- Insulation - Cold
- +3 °C (5.4 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×1.1
- Melee Sharp Damage
- ×0.5
- Melee Cooldown
- ×1
- Door Opening Speed
- ×1
- Rest Effectiveness
- ×1
Technical
- Color
- (180,173,150)
- Small Volume
- true
Silver is a precious, uncommon material. It is ill-suited for industrial or structural use, but is recognized as a trade currency which all traders will readily accept. Furniture, recreation sources, and sculptures built with silver tend to have very impressive beauty values, and it can also be used to produce slightly better-than-average blunt weapons (though this is rarely a wise use of the metal). Although an equivalent value of Jade has higher beauty and blunt damage meaning that Jade is a preferable resource to use if it is available. It is a small volume material, similar to gold, so weapons and art made of silver will require ten times the units of a normal resource.
Silver is also a necessary ingredient in building sterile tiles, which improve the rate at which your colonists do research and reduce the chance of infection during recovery from wounds. Sterile tiles boost cleanliness up to 0.60 (Sterile).
Obtaining
Tiles of silver ore can be found on any map, but must be mined before they can be used. All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal raiders may carry silver with them when they attack. Ancient ship parts often drop silver when destroyed. Once you've completed the research necessary to construct a deep drill, it can also be found in midsize deposits underground.
Ore
Silver ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except compacted machinery have the same base yield of 40 per tile of ore but produce resources worth more than 1 each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource. However, silver as a currency is accepted by all traders, and silver is the main ingredient for sterile tiles, so the market value is not the only measure of usefulness.
Usage
Silver is used in the following crafting recipes:
Product |
Ingredients |
Type [ExpandCollapse]
|
Grand sculpture
|
400 (Metallic/Woody/Stony, 4000 for SMVs)
|
Art
|
Large sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Small sculpture
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Art
|
Animal sleeping box
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Bed
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Furniture
|
Bookcase
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Dining chair
|
45 (Metallic/Woody, 450 for SMVs)
|
Building - Furniture
|
Double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Dresser
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
End table
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Hospital bed
|
40 (Metallic, 400 for SMVs) + 80 + 5
|
Building - Furniture
|
Plant pot
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Royal bed
|
100 (Metallic/Woody/Stony, 1000 for SMVs) + 50
|
Building - Furniture
|
Shelf
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Small bookcase
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Small shelf
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Stool
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Table (1x2)
|
28 (Metallic/Woody/Stony, 280 for SMVs)
|
Building - Furniture
|
Table (2x2)
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
Table (2x4)
|
95 (Metallic/Woody/Stony, 950 for SMVs)
|
Building - Furniture
|
Table (3x3)
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Furniture
|
Egg box
|
20 (Metallic/Woody, 200 for SMVs)
|
Building - Misc
|
Pen marker
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Misc
|
Sarcophagus
|
60 (Woody/Metallic/Stony, 600 for SMVs)
|
Building - Misc
|
Urn
|
20 (Metallic/Stony, 200 for SMVs)
|
Building - Misc
|
Art bench
|
75 (Metallic/Woody, 750 for SMVs) + 50
|
Building - Production
|
Butcher table
|
75 (Metallic/Woody, 750 for SMVs) + 20
|
Building - Production
|
Drug lab
|
50 (Metallic/Woody, 500 for SMVs) + 75 + 6
|
Building - Production
|
Electric tailor bench
|
75 (Metallic/Woody, 750 for SMVs) + 50 + 2
|
Building - Production
|
Hand tailor bench
|
75 (Metallic/Woody, 750 for SMVs)
|
Building - Production
|
Hi-tech research bench
|
150 (Metallic, 1500 for SMVs) + 100 + 10
|
Building - Production
|
Simple research bench
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 25
|
Building - Production
|
Stonecutter's table
|
75 (Metallic/Woody, 750 for SMVs) + 30
|
Building - Production
|
Billiards table
|
80 (Metallic/Woody/Stony, 800 for SMVs) + 80 + 30
|
Building - Recreation
|
Chess table
|
70 (Metallic/Woody/Stony, 700 for SMVs)
|
Building - Recreation
|
Game-of-Ur board
|
35 (Metallic/Woody/Stony, 350 for SMVs)
|
Building - Recreation
|
Hoopstone ring
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Recreation
|
Horseshoes pin
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Recreation
|
Poker table
|
50 (Metallic/Woody/Stony, 500 for SMVs) + 50 + 25
|
Building - Recreation
|
Barricade
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Security
|
Foam turret
|
30 (Metallic, 300 for SMVs) + 70 + 3 + 140
|
Building - Security
|
Mini-turret
|
30 (Metallic, 300 for SMVs) + 70 + 3
|
Building - Security
|
Mortar
|
50 (Metallic, 500 for SMVs) + 1 + 6
|
Building - Security
|
Spike trap
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Security
|
Autodoor
|
25 (Metallic/Woody/Stony, 250 for SMVs) + 40 + 2
|
Building - Structure
|
Column
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Structure
|
Door
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Fence
|
1 (Metallic/Woody/Stony, 10 for SMVs)
|
Building - Structure
|
Fence gate
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Ornate door
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 50
|
Building - Structure
|
Wall
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Structure
|
Breach axe
|
50 (Metallic, 500 for SMVs)
|
Equipment - Weapons
|
Club
|
40 (Metallic/Woody/Stony, 400 for SMVs)
|
Equipment - Weapons
|
Gladius
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Ikwa
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Knife
|
30 (Metallic, 300 for SMVs)
|
Equipment - Weapons
|
Longsword
|
100 (Metallic/Woody, 1000 for SMVs)
|
Equipment - Weapons
|
Mace
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Spear
|
75 (Metallic/Woody, 750 for SMVs)
|
Equipment - Weapons
|
Silver tile
|
70
|
Floor
|
Sterile tile
|
3 + 12
|
Floor
|
Flak helmet
|
40 (Metallic, 400 for SMVs) + 2 + 10
|
Gear - Armor
|
Plate armor
|
170 (Metallic/Woody, 1700 for SMVs)
|
Gear - Armor
|
Simple helmet
|
40 (Metallic, 400 for SMVs)
|
Gear - Armor
|
Baby decoration
|
60 (Woody/Stony/Metallic, 600 for SMVs)
|
Building - Furniture
|
Crib
|
25 (Woody/Stony/Metallic, 250 for SMVs)
|
Building - Furniture
|
School desk
|
30 (Woody/Stony/Metallic, 300 for SMVs)
|
Building - Furniture
|
Toy box
|
80 (Woody/Stony/Metallic, 800 for SMVs)
|
Building - Furniture
|
Kid helmet
|
20 (Metallic, 200 for SMVs)
|
Gear - Armor
|
Terror sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Bonsai pot
|
24 (Metallic/Woody/Stony, 240 for SMVs)
|
Building - Furniture
|
Darklight brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Slab bed
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Slab double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Autobong
|
100 (Metallic/Woody, 1000 for SMVs) + 25 + 3
|
Building - Ideology (Buildings)
|
Gibbet cage
|
60 (Metallic, 600 for SMVs)
|
Building - Ideology (Buildings)
|
Grand altar
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Ideology (Buildings)
|
Large altar
|
200 (Metallic/Woody/Stony, 2000 for SMVs)
|
Building - Ideology (Buildings)
|
Lectern
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Medium altar
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Pew
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Reliquary
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Ideology (Buildings)
|
Skullspike
|
25 (Woody/Metallic, 250 for SMVs) + 1
|
Building - Ideology (Buildings)
|
Small altar
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Styling station
|
80 (Metallic/Woody, 800 for SMVs) + 30
|
Building - Ideology (Buildings)
|
Slave collar
|
25 (Metallic/Leathery, 250 for SMVs)
|
Gear - Clothing
|
Slicecap
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Torture crown
|
25 (Metallic/Woody, 250 for SMVs)
|
Gear - Clothing
|
Visage mask
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Grand meditation throne
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Furniture
|
Meditation throne
|
125 (Metallic/Woody/Stony, 1250 for SMVs)
|
Building - Furniture
|
Large nature shrine
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Misc
|
Small nature shrine
|
150 (Metallic/Woody/Stony, 1500 for SMVs)
|
Building - Misc
|
Axe
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Warhammer
|
150 (Metallic/Woody, 1500 for SMVs)
|
Equipment - Weapons
|
Coronet
|
50 (Metallic, 500 for SMVs)
|
Gear - Clothing
|
Crown
|
75 (Metallic, 750 for SMVs)
|
Gear - Clothing
|
Stellic crown
|
85 (Metallic, 850 for SMVs)
|
Gear - Clothing
|