Difference between revisions of "Medical Tend Quality"
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==Factors== | ==Factors== | ||
− | {{stub|section=1|reason = Skill table}} | + | {{stub|section=1|reason = Skill table and Post process curve.}} |
* [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level. | * [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level. | ||
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit | ||
* [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit | * [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit | ||
+ | * Post process curve. | ||
<!-- This stat has a post process curve so this table is almost certainly wrong, but it can be used as a framework for the correct table - Harakoni | <!-- This stat has a post process curve so this table is almost certainly wrong, but it can be used as a framework for the correct table - Harakoni |
Revision as of 14:09, 15 June 2022
Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.
The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on.
Tend quality is at 70% when using self-tend. Its default value is 100%.
Factors
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Skill table and Post process curve.. |
- Medical: 20% plus 10% per skill level.
- Manipulation: 100% importance, 140% limit
- Sight: 70% importance, 140% limit
- Post process curve.
Version history
- 0.12.906 - Now affected by room stats