Difference between revisions of "Plant Harvest Yield"

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(DU: Essential is technically implmeneted as "Drug Plant Harvest Yield", so it is a final multiplier)
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== Summary ==
 
== Summary ==
{{stub|section=1|reason=Random chance of failure math - is 0.99 a 1% chance of total waste? How does the [[Ideoligion#Drug_use|drug use precept 1.5x multiplier]] apply?}}
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{{stub|section=1|reason=Random chance of failure math - is 0.99 a 1% chance of total waste??}}
  
 
Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.
 
Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.
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* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
 
* [[Ideoligion#Plants specialist|Plants specialists]]{{IdeologyIcon}} gain a 30% improvement to harvest yield.
 
* [[Ideoligion#Plants specialist|Plants specialists]]{{IdeologyIcon}} gain a 30% improvement to harvest yield.
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* [[Ideoligion#Drug_use|Drug use: Essential]]{{IdeologyIcon}}: x150% multiplier on final value when harvesting  [[hops plant]], [[smokeleaf plant]], or [[psychoid plant]].
  
 
=== Skill Table ===  
 
=== Skill Table ===  

Revision as of 19:12, 12 January 2023

Plant Harvest Yield is a stat: The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest. Its default value is 100%.

Summary

Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.

Factors

Skill Table

Plants Skill Level Plant Harvest Yield
100% Manipulation 125% Manipulation 150% Manipulation
0 60% 65% 69%
1 70% 75% 81%
2 75% 81% 86%
3 80% 86% 92%
4 85% 91% 98%
5 90% 97% 104%
6 95% 102% 109%
7 98% 105% 113%
8 100% 108% 115%
9 101% 109% 116%
10 102% 110% 117%
11 103% 111% 118%
12 104% 112% 120%
13 105% 113% 121%
14 106% 114% 122%
15 107% 115% 123%
16 108% 116% 124%
17 109% 117% 125%
18 110% 118% 127%
19 112% 120% 129%
20 113% 121% 130%

Version history

  • 0.12.906 - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
  • 1.3.3066 - PlantHarvestYield stat above 100% gives a bonus to yield.