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| As mentioned, a small amount of gold is necessary for creating the [[multi-analyzer]] ({{icon small|gold}} 20), and later on, [[advanced component]]s ({{icon small|gold}} 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings. | | As mentioned, a small amount of gold is necessary for creating the [[multi-analyzer]] ({{icon small|gold}} 20), and later on, [[advanced component]]s ({{icon small|gold}} 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings. |
| | | |
| + | ===As beautiful furniture=== |
| Other than that, gold is best used on the following items: | | Other than that, gold is best used on the following items: |
| *Golden [[sculptures]] are among the most beautiful and valuable items in the game. They are the best gold item to sell, due to the [[quality]] multiplier and art's further x1.1 [[Sell Price Multiplier]]. (If you don't have a good artist, then other items may be preferred for selling). | | *Golden [[sculptures]] are among the most beautiful and valuable items in the game. They are the best gold item to sell, due to the [[quality]] multiplier and art's further x1.1 [[Sell Price Multiplier]]. (If you don't have a good artist, then other items may be preferred for selling). |
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| :However, 50 fences take 50 tiles of space. Not only do you need a large enough building for these 50 fences, but a pawn's [[beauty]] need is looks for buildings in an 8-tile radius. Most of the time, a pawn won't look at all 50 fences at a time, but they can look at a 1-tile sculpture constantly. | | :However, 50 fences take 50 tiles of space. Not only do you need a large enough building for these 50 fences, but a pawn's [[beauty]] need is looks for buildings in an 8-tile radius. Most of the time, a pawn won't look at all 50 fences at a time, but they can look at a 1-tile sculpture constantly. |
| *[[Gold tile]]s are less efficient in beauty / gold, but have logistic advantages: they cannot be destroyed by [[raider]]s and do not take up building space. | | *[[Gold tile]]s are less efficient in beauty / gold, but have logistic advantages: they cannot be destroyed by [[raider]]s and do not take up building space. |
| + | However, gold is not a very practical material to use. See below for details. |
| | | |
| ===Comparison to silver furniture=== | | ===Comparison to silver furniture=== |
Gold
The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.
Base Stats
- Type
- Material – Metal
- Stuff Categories
- Metallic
- Market Value
- 10
- Stack Limit
- 500
- Mass
- 0.008 kg
- Beauty
- -4
- Rotatable
- False
- Path Cost
- 15 (46%)
Building
- Terrain Affordance
- Medium
Stat Modifiers
- Beauty Factor
- ×4
- Beauty Offset
- +20
- Work To Make Factor
- ×0.9
- Work To Build Factor
- ×0.9
- Max Hit Points
- ×0.6
- Flammability
- ×0.4
- Armor - Sharp
- ×0.72
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×0.36
- Insulation - Cold
- +3 °C (5.4 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×1.15
- Melee Sharp Damage
- ×0.75
- Melee Cooldown
- ×1
- Door Opening Speed
- ×1
- Rest Effectiveness
- ×1
Technical
- defName
- Gold
- Color
- (255,235,122)
- Stuff Adjective
- golden
- Small Volume
- true
Gold is a very beautiful and valuable resource. Too soft (and valuable) for simple weaponry, it is prized for both art and electronics.
Gold is necessary to build items needed for tech progression, namely the multi-analyzer, advanced components, and various parts of the ship. It is also used in royal beds, reliquaries , grand meditation thrones , and the various prestige armors .
Acquisition
Most traders will have some gold for sale, as will all settlements. Gold is sometimes found on the bodies of raiders, as well as the Ancients found in random cryptosleep caskets. Gold can rarely be found from mining gold veins or drilling with deep drills.
Ore
Gold ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Usage
Gold is used in the following crafting recipes:
Product |
Ingredients |
Type [ExpandCollapse]
|
Grand sculpture
|
400 (Metallic/Woody/Stony, 4000 for SMVs)
|
Art
|
Large sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Small sculpture
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Art
|
Animal sleeping box
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Bed
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Furniture
|
Bookcase
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Dining chair
|
45 (Metallic/Woody, 450 for SMVs)
|
Building - Furniture
|
Double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Dresser
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
End table
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Hospital bed
|
40 (Metallic, 400 for SMVs) + 80 + 5
|
Building - Furniture
|
Plant pot
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Royal bed
|
100 (Metallic/Woody/Stony, 1000 for SMVs) + 50
|
Building - Furniture
|
Shelf
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Small bookcase
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Small shelf
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Stool
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Table (1x2)
|
28 (Metallic/Woody/Stony, 280 for SMVs)
|
Building - Furniture
|
Table (2x2)
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
Table (2x4)
|
95 (Metallic/Woody/Stony, 950 for SMVs)
|
Building - Furniture
|
Table (3x3)
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Furniture
|
Egg box
|
20 (Metallic/Woody, 200 for SMVs)
|
Building - Misc
|
Multi-analyzer
|
40 + 50 + 20 + 8
|
Building - Misc
|
Pen marker
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Misc
|
Sarcophagus
|
60 (Woody/Metallic/Stony, 600 for SMVs)
|
Building - Misc
|
Urn
|
20 (Metallic/Stony, 200 for SMVs)
|
Building - Misc
|
Art bench
|
75 (Metallic/Woody, 750 for SMVs) + 50
|
Building - Production
|
Butcher table
|
75 (Metallic/Woody, 750 for SMVs) + 20
|
Building - Production
|
Drug lab
|
50 (Metallic/Woody, 500 for SMVs) + 75 + 6
|
Building - Production
|
Electric tailor bench
|
75 (Metallic/Woody, 750 for SMVs) + 50 + 2
|
Building - Production
|
Hand tailor bench
|
75 (Metallic/Woody, 750 for SMVs)
|
Building - Production
|
Hi-tech research bench
|
150 (Metallic, 1500 for SMVs) + 100 + 10
|
Building - Production
|
Simple research bench
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 25
|
Building - Production
|
Stonecutter's table
|
75 (Metallic/Woody, 750 for SMVs) + 30
|
Building - Production
|
Billiards table
|
80 (Metallic/Woody/Stony, 800 for SMVs) + 80 + 30
|
Building - Recreation
|
Chess table
|
70 (Metallic/Woody/Stony, 700 for SMVs)
|
Building - Recreation
|
Game-of-Ur board
|
35 (Metallic/Woody/Stony, 350 for SMVs)
|
Building - Recreation
|
Hoopstone ring
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Recreation
|
Horseshoes pin
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Recreation
|
Poker table
|
50 (Metallic/Woody/Stony, 500 for SMVs) + 50 + 25
|
Building - Recreation
|
Barricade
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Security
|
Foam turret
|
30 (Metallic, 300 for SMVs) + 70 + 3 + 140
|
Building - Security
|
Mini-turret
|
30 (Metallic, 300 for SMVs) + 70 + 3
|
Building - Security
|
Mortar
|
50 (Metallic, 500 for SMVs) + 1 + 6
|
Building - Security
|
Spike trap
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Security
|
Sensor cluster
|
140 + 4 + 6 + 6
|
Building - Ship
|
Ship computer core
|
150 + 4 + 70 + 1
|
Building - Ship
|
Autodoor
|
25 (Metallic/Woody/Stony, 250 for SMVs) + 40 + 2
|
Building - Structure
|
Column
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Structure
|
Door
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Fence
|
1 (Metallic/Woody/Stony, 10 for SMVs)
|
Building - Structure
|
Fence gate
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Ornate door
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 50
|
Building - Structure
|
Wall
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Structure
|
Advanced component
|
1 + 20 + 10 + 3
|
Crafted resources
|
Breach axe
|
50 (Metallic, 500 for SMVs)
|
Equipment - Weapons
|
Club
|
40 (Metallic/Woody/Stony, 400 for SMVs)
|
Equipment - Weapons
|
Gladius
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Ikwa
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Knife
|
30 (Metallic, 300 for SMVs)
|
Equipment - Weapons
|
Longsword
|
100 (Metallic/Woody, 1000 for SMVs)
|
Equipment - Weapons
|
Mace
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Spear
|
75 (Metallic/Woody, 750 for SMVs)
|
Equipment - Weapons
|
Gold tile
|
70
|
Floor
|
Flak helmet
|
40 (Metallic, 400 for SMVs) + 2 + 10
|
Gear - Armor
|
Plate armor
|
170 (Metallic/Woody, 1700 for SMVs)
|
Gear - Armor
|
Simple helmet
|
40 (Metallic, 400 for SMVs)
|
Gear - Armor
|
Baby decoration
|
60 (Woody/Stony/Metallic, 600 for SMVs)
|
Building - Furniture
|
Crib
|
25 (Woody/Stony/Metallic, 250 for SMVs)
|
Building - Furniture
|
School desk
|
30 (Woody/Stony/Metallic, 300 for SMVs)
|
Building - Furniture
|
Toy box
|
80 (Woody/Stony/Metallic, 800 for SMVs)
|
Building - Furniture
|
Kid helmet
|
20 (Metallic, 200 for SMVs)
|
Gear - Armor
|
Terror sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Bonsai pot
|
24 (Metallic/Woody/Stony, 240 for SMVs)
|
Building - Furniture
|
Darklight brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Slab bed
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Slab double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Autobong
|
100 (Metallic/Woody, 1000 for SMVs) + 25 + 3
|
Building - Ideology (Buildings)
|
Gibbet cage
|
60 (Metallic, 600 for SMVs)
|
Building - Ideology (Buildings)
|
Grand altar
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Ideology (Buildings)
|
Large altar
|
200 (Metallic/Woody/Stony, 2000 for SMVs)
|
Building - Ideology (Buildings)
|
Lectern
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Medium altar
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Pew
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Reliquary
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Ideology (Buildings)
|
Skullspike
|
25 (Woody/Metallic, 250 for SMVs) + 1
|
Building - Ideology (Buildings)
|
Small altar
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Styling station
|
80 (Metallic/Woody, 800 for SMVs) + 30
|
Building - Ideology (Buildings)
|
Slave collar
|
25 (Metallic/Leathery, 250 for SMVs)
|
Gear - Clothing
|
Slicecap
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Torture crown
|
25 (Metallic/Woody, 250 for SMVs)
|
Gear - Clothing
|
Visage mask
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Grand meditation throne
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Furniture
|
Meditation throne
|
125 (Metallic/Woody/Stony, 1250 for SMVs)
|
Building - Furniture
|
Large nature shrine
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Misc
|
Small nature shrine
|
150 (Metallic/Woody/Stony, 1500 for SMVs)
|
Building - Misc
|
Axe
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Warhammer
|
150 (Metallic/Woody, 1500 for SMVs)
|
Equipment - Weapons
|
Prestige cataphract armor
|
190 + 50 + 6 + 180
|
Gear - Armor
|
Prestige cataphract helmet
|
75 + 1 + 90
|
Gear - Armor
|
Prestige marine armor
|
120 + 20 + 4 + 100
|
Gear - Armor
|
Prestige marine helmet
|
50 + 1 + 50
|
Gear - Armor
|
Prestige recon armor
|
100 + 10 + 3 + 90
|
Gear - Armor
|
Prestige recon helmet
|
40 + 1 + 40
|
Gear - Armor
|
Coronet
|
50 (Metallic, 500 for SMVs)
|
Gear - Clothing
|
Crown
|
75 (Metallic, 750 for SMVs)
|
Gear - Clothing
|
Stellic crown
|
85 (Metallic, 850 for SMVs)
|
Gear - Clothing
|
Gold can also be used as a material for stuffable items, like walls, doors, and clubs. As a small volume material, you need x10 the gold as you would other materials.
Analysis
As mentioned, a small amount of gold is necessary for creating the multi-analyzer ( 20), and later on, advanced components ( 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings.
As beautiful furniture
Other than that, gold is best used on the following items:
- Golden sculptures are among the most beautiful and valuable items in the game. They are the best gold item to sell, due to the quality multiplier and art's further x1.1 Sell Price Multiplier. (If you don't have a good artist, then other items may be preferred for selling).
- Golden fences have +20 beauty per 10 fence, due to gold's beauty offset. 50 gold fences would give +1000 beauty, while a gold sculpture takes equivalent gold for +220 beauty, before quality. Only a legendary sculpture can beat fences for beauty/gold.
- However, 50 fences take 50 tiles of space. Not only do you need a large enough building for these 50 fences, but a pawn's beauty need is looks for buildings in an 8-tile radius. Most of the time, a pawn won't look at all 50 fences at a time, but they can look at a 1-tile sculpture constantly.
- Gold tiles are less efficient in beauty / gold, but have logistic advantages: they cannot be destroyed by raiders and do not take up building space.
However, gold is not a very practical material to use. See below for details.
Comparison to silver furniture
While gold is the most beautiful material, selling gold and using silver to create furniture is often more efficient. Even with 0% Trade Price Improvement, 1 gold can be sold for 6 silver, or 4.8 silver in Losing is Fun. You can further increase the gold : silver ratio by processing gold into sculptures and selling them.
At normal quality, a gold small sculpture would give +220 beauty. You could instead sell the component gold for, at the very minimum, 2400 silver. This is enough for 2 silver large sculptures, which gives +412 beauty with the same quality. Note that 2 silver sculptures would require 2 times the space and take over 4 times the work. But this is minimal compared to the effort required to get the gold in the first place. If space is an issue, then silver tiles will be better in beauty / cost than gold tiles in a similar fashion.
This can be further improved by using cheap, easily acquirable materials like wood and stone. Most of the time, either material is more practical as sculpture material than silver, let alone gold.
Once resource acquisition and wealth stop mattering in the endgame, then gold is the best material due to its superior beauty / tile.
Gallery