Difference between revisions of "Plant Harvest Yield"

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(DU: Essential is technically implmeneted as "Drug Plant Harvest Yield", so it is a final multiplier)
m (→‎Factors: linkfix)
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Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.
 
Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.
  
==Factors==
+
== Factors ==
  
 
* [[Skills#Plants|Plants]][[Skill::Plants| ]]: [[Skill Base Factor::0.60|60%]] plus [[Skill Bonus Factor::|a different amount]] per skill level. See below.
 
* [[Skills#Plants|Plants]][[Skill::Plants| ]]: [[Skill Base Factor::0.60|60%]] plus [[Skill Bonus Factor::|a different amount]] per skill level. See below.
Line 15: Line 15:
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
 
* [[Ideoligion#Plants specialist|Plants specialists]]{{IdeologyIcon}} gain a 30% improvement to harvest yield.
 
* [[Ideoligion#Plants specialist|Plants specialists]]{{IdeologyIcon}} gain a 30% improvement to harvest yield.
* [[Ideoligion#Drug_use|Drug use: Essential]]{{IdeologyIcon}}: x150% multiplier on final value when harvesting [[hops plant]], [[smokeleaf plant]], or [[psychoid plant]].
+
* [[Ideoligion#Drug_use|Drug use: Essential]]{{IdeologyIcon}}: x150% multiplier on final value when harvesting [[hop plant]], [[smokeleaf plant]], or [[psychoid plant]].
  
 
=== Skill Table ===  
 
=== Skill Table ===  
 
{| class = "wikitable" width="180" style="text-align: center;"
 
{| class = "wikitable" width="180" style="text-align: center;"
! rowspan=2 | Plants Skill Level
+
! rowspan="2" | Plants Skill Level
! colspan=3 | Plant Harvest Yield
+
! colspan="3" | Plant Harvest Yield
 
|-
 
|-
 
! 100% Manipulation
 
! 100% Manipulation
Line 27: Line 27:
 
|-  
 
|-  
 
|-
 
|-
!0  
+
! 0  
 
| {{#expr: 100*0.60 round 0}}%
 
| {{#expr: 100*0.60 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.60 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.60 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.60 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.60 round 0}}%
 
|-
 
|-
!1
+
! 1
 
| {{#expr: 100*0.70 round 0}}%
 
| {{#expr: 100*0.70 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.70 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.70 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.70 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.70 round 0}}%
 
|-
 
|-
!2
+
! 2
 
| {{#expr: 100*0.75 round 0}}%
 
| {{#expr: 100*0.75 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.75 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.75 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.75 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.75 round 0}}%
 
|-
 
|-
!3
+
! 3
 
| {{#expr: 100*0.80 round 0}}%
 
| {{#expr: 100*0.80 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.80 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.80 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.80 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.80 round 0}}%
 
|-
 
|-
!4
+
! 4
 
| {{#expr: 100*0.85 round 0}}%
 
| {{#expr: 100*0.85 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.85 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.85 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.85 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.85 round 0}}%
 
|-
 
|-
!5
+
! 5
 
| {{#expr: 100*0.90 round 0}}%
 
| {{#expr: 100*0.90 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.90 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.90 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.90 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.90 round 0}}%
 
|-
 
|-
!6
+
! 6
 
| {{#expr: 100*0.95 round 0}}%
 
| {{#expr: 100*0.95 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.95 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.95 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.95 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.95 round 0}}%
 
|-
 
|-
!7
+
! 7
 
| {{#expr: 100*0.98 round 0}}%
 
| {{#expr: 100*0.98 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.98 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*0.98 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.98 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*0.98 round 0}}%
 
|-
 
|-
!8
+
! 8
 
| {{#expr: 100*1.00 round 0}}%
 
| {{#expr: 100*1.00 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.00 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.00 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.00 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.00 round 0}}%
 
|-
 
|-
!9
+
! 9
 
| {{#expr: 100*1.01 round 0}}%
 
| {{#expr: 100*1.01 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.01 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.01 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.01 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.01 round 0}}%
 
|-
 
|-
!10
+
! 10
 
| {{#expr: 100*1.02 round 0}}%
 
| {{#expr: 100*1.02 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.02 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.02 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.02 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.02 round 0}}%
 
|-
 
|-
!11
+
! 11
 
| {{#expr: 100*1.03 round 0}}%
 
| {{#expr: 100*1.03 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.03 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.03 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.03 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.03 round 0}}%
 
|-
 
|-
!12
+
! 12
 
| {{#expr: 100*1.04 round 0}}%
 
| {{#expr: 100*1.04 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.04 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.04 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.04 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.04 round 0}}%
 
|-
 
|-
!13
+
! 13
 
| {{#expr: 100*1.05 round 0}}%
 
| {{#expr: 100*1.05 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.05 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.05 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.05 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.05 round 0}}%
 
|-
 
|-
!14
+
! 14
 
| {{#expr: 100*1.06 round 0}}%
 
| {{#expr: 100*1.06 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.06 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.06 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.06 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.06 round 0}}%
 
|-
 
|-
!15
+
! 15
 
| {{#expr: 100*1.07 round 0}}%
 
| {{#expr: 100*1.07 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.07 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.07 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.07 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.07 round 0}}%
 
|-
 
|-
!16
+
! 16
 
| {{#expr: 100*1.08 round 0}}%
 
| {{#expr: 100*1.08 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.08 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.08 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.08 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.08 round 0}}%
 
|-
 
|-
!17
+
! 17
 
| {{#expr: 100*1.09 round 0}}%
 
| {{#expr: 100*1.09 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.09 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.09 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.09 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.09 round 0}}%
 
|-
 
|-
!18
+
! 18
 
| {{#expr: 100*1.10 round 0}}%
 
| {{#expr: 100*1.10 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.10 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.10 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.10 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.10 round 0}}%
 
|-
 
|-
!19
+
! 19
 
| {{#expr: 100*1.12 round 0}}%
 
| {{#expr: 100*1.12 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.12 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.12 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.12 round 0}}%
 
| {{#expr: 100*(1+(0.50*0.3))*1.12 round 0}}%
 
|-
 
|-
!20
+
! 20
 
| {{#expr: 100*1.13 round 0}}%
 
| {{#expr: 100*1.13 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.13 round 0}}%
 
| {{#expr: 100*(1+(0.25*0.3))*1.13 round 0}}%

Revision as of 16:19, 3 March 2023

Plant Harvest Yield is a stat: The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest. Its default value is 100%.

Summary

Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.

Factors

Skill Table

Plants Skill Level Plant Harvest Yield
100% Manipulation 125% Manipulation 150% Manipulation
0 60% 65% 69%
1 70% 75% 81%
2 75% 81% 86%
3 80% 86% 92%
4 85% 91% 98%
5 90% 97% 104%
6 95% 102% 109%
7 98% 105% 113%
8 100% 108% 115%
9 101% 109% 116%
10 102% 110% 117%
11 103% 111% 118%
12 104% 112% 120%
13 105% 113% 121%
14 106% 114% 122%
15 107% 115% 123%
16 108% 116% 124%
17 109% 117% 125%
18 110% 118% 127%
19 112% 120% 129%
20 113% 121% 130%

Version history

  • 0.12.906 - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
  • 1.3.3066 - PlantHarvestYield stat above 100% gives a bonus to yield.