Difference between revisions of "Repair Success Chance"

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{{Stat
 
{{Stat
 
| default base value = 1
 
| default base value = 1
 +
| max value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = The chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.
 
| description = The chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.

Revision as of 04:32, 11 May 2023

Repair Success Chance is a stat: The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage. Its maximum allowed value is 100%. Its default value is 100%.

In order for a pawn to Repair something, either by themselves or by given a specific priority, that item must be within the Home Area zone. (Adjusting Home Area is found under Architect/Zones.)

Repair Success Chance is capped at 100%.

Factors

Construction Skill Level Repair Success Chance
100% Manipulation 125% Manipulation 150% Manipulation
0 75%80.62% 86.25%
1 80%86% 92%
2 85%91.38% 97.75%
3 87.5%94.06% 100%
4 90%96.75% 100%
5 92.5%99.44% 100%
6 95%100% 100%
7 97.5%100% 100%
8 100%100% 100%
9 100%100% 100%
10 100%100% 100%
11 100%100% 100%
12 100%100% 100%
13 100%100% 100%
14 100%100% 100%
15 100%100% 100%
16 100%100% 100%
17 100%100% 100%
18 100%100% 100%
19 100%100% 100%
20 100%100% 100%