Difference between revisions of "Global Learning Factor"
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| description = Global learning efficiency for all [[skills]]. | | description = Global learning efficiency for all [[skills]]. | ||
− | }} Global learning factor is a direct multiplier on the experience gained for skills. | + | }} Global learning factor is a direct multiplier on the experience gained for skills.{{Check Tag|Relation to Learning need|Confirm that this stat has no relation whatsoever to the Learning need or the resulting Growth Points, and then add a note to that effect somewhere on this page.}} |
To calculate this value, the game applies any factors to the sum of all offsets and the base 100%. As such, a pawn with the Slow Study gene and the Fast Learner trait has a Global Learning Factor of less than 100%. | To calculate this value, the game applies any factors to the sum of all offsets and the base 100%. As such, a pawn with the Slow Study gene and the Fast Learner trait has a Global Learning Factor of less than 100%. |
Revision as of 15:19, 11 July 2023
Global Learning Factor is a stat: Global learning efficiency for all skills. Its default value is 100%. Global learning factor is a direct multiplier on the experience gained for skills.[Relation to Learning need]
To calculate this value, the game applies any factors to the sum of all offsets and the base 100%. As such, a pawn with the Slow Study gene and the Fast Learner trait has a Global Learning Factor of less than 100%.
Global Learning Factor is only one part of skill XP growth, along with the Passion Multiplier and the base XP from a pawn's action. The base XP is multiplied by both Global Learning Factor and the Passion Multiplier. Because they are multiplicative, even the highest Global Learning Factor, 270%, cannot overcome the multiplier from a lack of passion, 35%, leaving such a pawn learning that skill slightly slower (94% of base XP gained) than a pawn with a base global learning factor and a single passion in the skill (100% of base XP gained).
Factors
Offsets
These values act as offsets to Global Learning Factor. That is they are added to the base value of 100%. For example, a pawn with the Fast Learner trait and a Learning Assistant implant has a final Global Learning Factor of 195%.
- Too Smart trait: +75%, while also inflicting a penalty to mental break threshold.
- Fast Learner trait: +75%
- Slow Learner trait: −75%
- Learning assistant implant : +20%
- Neural supercharger building : +25%
- Quick study gene : +50%
Factors
- Slow study gene : ×50%
Example
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Worked example with order of operations (include Slow study because its the only factor). |