Difference between revisions of "Plant Harvest Yield"
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== Example == | == Example == | ||
+ | {{Recode|section=1|reason=Please check example in game to make sure value is correct - based on code only. If correct, just remove this tag entirely.}} | ||
Plant harvest yield of a particular pawn can be calculated using the following formula: | Plant harvest yield of a particular pawn can be calculated using the following formula: | ||
Revision as of 12:10, 12 March 2024
Plant Harvest Yield is a stat: The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%.
The plant harvest yield doesn't get applied when harvesting drug plants. For them see drug crop harvest yield below.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Random chance of failure math - is 0.99 a 1% chance of total waste??. |
Yields lower than 100% give a random chance that the entire harvest will be wasted. Yields above 100% will give a proportionate bonus to the amount of resources produced, on average.
Offsets
The base value of 100% can first be modified by the following offset:
- Plants specialists : +30%
Factors
After the offset is applied, it is further modified by the following factors:
- Plants: ×(60% + a different amount per skill level). See skill table below.
- Manipulation: 30% importance, No max (effectively 429%)
- Sight: 20% importance, 100% limit
- Difficulty:
- Peaceful, Community builder: ×120%
- Adventure story, Strive to survive: ×100%
- Blood and dust: ×95%
- Loosing is fun: ×80%
- (custom settings allow between 0% and 500%)
Skill table
Plants Skill Level | Plant Harvest Yield | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 60% | 64.5% | 69% |
1 | 70% | 75.25% | 80.5% |
2 | 75% | 80.62% | 86.25% |
3 | 80% | 86% | 92% |
4 | 85% | 91.38% | 97.75% |
5 | 90% | 96.75% | 103.5% |
6 | 95% | 102.13% | 109.25% |
7 | 97.5% | 104.81% | 112.12% |
8 | 100% | 107.5% | 115% |
9 | 101% | 108.58% | 116.15% |
10 | 102% | 109.65% | 117.3% |
11 | 103% | 110.73% | 118.45% |
12 | 104% | 111.8% | 119.6% |
13 | 105% | 112.88% | 120.75% |
14 | 106% | 113.95% | 121.9% |
15 | 107% | 115.03% | 123.05% |
16 | 108% | 116.1% | 124.2% |
17 | 109% | 117.18% | 125.35% |
18 | 110% | 118.25% | 126.5% |
19 | 112% | 120.4% | 128.8% |
20 | 113% | 121.47% | 129.95% |
Example
This section has been suggested for recoding. Reason: Please check example in game to make sure value is correct - based on code only. If correct, just remove this tag entirely.. You can help RimWorld Wiki by improving it. |
Plant harvest yield of a particular pawn can be calculated using the following formula:
(100% + Offsets) x Skill modifier x (100% + (Manipulation - 100%) x 30%) x max(100%, 100% + (Sight - 100%) x 20%) |
A healthy, Plants 10, Plants specialist with two archotech eyes would therefore have the following:
- Offsets:
- Plants specialist: +30%
- Skill modifier: 102%
- Manipulation factor:
- 100% + (Manipulation - 100%) x 30% = x100%
- Sight factor:
- max(100%, 100% + (Sight - 100%) x 20%) = 100% + (150% - 100%) * 20% = ×110%
(100% + 30%) x 102% x 100% x 110% = 278.46% |
Drug crop harvest yield
"The yield this person gets when harvesting drug crops.
Low yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant."— Drug crop harvest yield description
The drug crop harvest yield is the stat that gets applies when harvesting ambrosia bushes, hop plants, smokeleaf plants, and psychoid plants. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%. It is modified by the following two factors:
- Plant harvest yield: ×0% to ×150%. See above.
- Drug use: Essential : ×150%
Version history
- 0.12.906 - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
- 1.3.3066 - PlantHarvestYield stat above 100% gives a bonus to yield.
- 1.4.3523 - Fix: High Life harvest yield for Drug Use: Essential precept doesn't work.