Difference between revisions of "Animal Gather Yield"
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{{Stat | {{Stat | ||
| default base value = 1 | | default base value = 1 | ||
+ | | min value = 0 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | |||
| description = The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product. | | description = The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product. | ||
}} | }} | ||
− | Animal Gather Yield is | + | Animal Gather Yield is uncapped. {{Hover title|Version/1.5.4062|At the time of writing}}, the maximum possible value it can take in the core game is '''581.7%'''. This is achieved with an animal skill of 20 ({{Good|113%}}), a [[Manipulation#Formula|maxed manipulation]] of {{Good|429%}}, and the [[Ideoligion#Ranching|Ranching]] precept ( {{Good|x120%}} ). |
== Factors == | == Factors == | ||
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* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max | * [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max | ||
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit | * [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit | ||
+ | * [[Ideoligion#Ranching|Ranching]] precept multiplies efficiency by {{Good|x120%}} | ||
{{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}} | {{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}} | ||
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* [[Version/0.17.1546|0.17.1546]] - Added as '''Animal Product Yield''' | * [[Version/0.17.1546|0.17.1546]] - Added as '''Animal Product Yield''' | ||
* ? - Renamed to '''Animal Gather Yield''' | * ? - Renamed to '''Animal Gather Yield''' | ||
+ | * [[Version/1.5.4062|1.5.4062]] - Cap removed. | ||
{{Nav|stats|wide}} | {{Nav|stats|wide}} |
Revision as of 12:41, 26 July 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Account for Ideoligion#Ranching precept inc effect but also order of operations. |
Animal Gather Yield is a stat: The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product. Its minimum allowed value is 0%. Its default value is 100%.
Animal Gather Yield is uncapped. At the time of writing, the maximum possible value it can take in the core game is 581.7%. This is achieved with an animal skill of 20 (113%), a maxed manipulation of 429%, and the Ranching precept ( ×120% ).
Factors
- Animals
- Manipulation: 30% importance, No max
- Sight: 20% importance, 100% limit
- Ranching precept multiplies efficiency by ×120%
Animals Skill Level | Animal Gather Yield | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 60% | 64.5% | 69% |
1 | 70% | 75.25% | 80.5% |
2 | 75% | 80.62% | 86.25% |
3 | 80% | 86% | 92% |
4 | 85% | 91.38% | 97.75% |
5 | 90% | 96.75% | 103.5% |
6 | 95% | 102.13% | 109.25% |
7 | 97.5% | 104.81% | 112.12% |
8 | 100% | 107.5% | 115% |
9 | 101% | 108.58% | 116.15% |
10 | 102% | 109.65% | 117.3% |
11 | 103% | 110.73% | 118.45% |
12 | 104% | 111.8% | 119.6% |
13 | 105% | 112.88% | 120.75% |
14 | 106% | 113.95% | 121.9% |
15 | 107% | 115.03% | 123.05% |
16 | 108% | 116.1% | 124.2% |
17 | 109% | 117.18% | 125.35% |
18 | 110% | 118.25% | 126.5% |
19 | 112% | 120.4% | 128.8% |
20 | 113% | 121.47% | 129.95% |
Version history
- 0.17.1546 - Added as Animal Product Yield
- ? - Renamed to Animal Gather Yield
- 1.5.4062 - Cap removed.