Difference between revisions of "Accuracy Factor (Short)"

From RimWorld Wiki
Jump to navigation Jump to search
(Accuracy Factor (Short) Stat)
 
 
Line 1: Line 1:
 
{{Stub|reason=1) Two-way links}}
 
{{Stub|reason=1) Two-way links}}
 +
{{See also|Accuracy Factor (Close)|Accuracy Factor (Medium)|Accuracy Factor (Long)}}
 
{{Verified|1.5.4104}}{{Stat
 
{{Verified|1.5.4104}}{{Stat
 
| def name = ShootingAccuracyFactor_Short
 
| def name = ShootingAccuracyFactor_Short
Line 13: Line 14:
 
| display priority in category = 4048
 
| display priority in category = 4048
 
}}
 
}}
{{See also|Accuracy Factor (Close)|Accuracy Factor (Medium)|Accuracy Factor (Long)}}
 
 
 
There are no instances of this stat being used in the game.
 
There are no instances of this stat being used in the game.
  

Latest revision as of 02:07, 23 September 2024

Accuracy Factor (Short) is a stat: A multiplier on accuracy at a distance of 12 cells. Its minimum allowed value is 1%. Its default value is 100%.

There are no instances of this stat being used in the game.

Stat Def Data[edit]

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    ShootingAccuracyFactor_Short
  • Label:
    accuracy factor (short)
A multiplier on accuracy at a distance of 12 cells.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Min Value: 1%
  • Default Base Value: 100%
  • Hide At Value: 100%
  • To String Style: PercentZero
  • Show On Animals: false
  • Show Developmental Stage Filter: Child, Adult
- 4048

Version history[edit]