Difference between revisions of "Blunt Damage"

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| display priority in category = 4506
 
| display priority in category = 4506
 
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{{See also|Sharp Damage}}
  
 
== Bases ==
 
== Bases ==
 
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<div><li style="display: inline-table;">
 
{| {{STDT| sortable c_03}}
 
{| {{STDT| sortable c_03}}
! Material !! [[Property:Melee Blunt Damage Factor|Blunt<br />Damage<br />Factor]]
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! Material !! Category !! [[Property:Melee Blunt Damage Factor|Blunt<br />Damage<br />Factor]]
 
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|-
 
{{#ask: [[Melee Blunt Damage Factor::+]]
 
{{#ask: [[Melee Blunt Damage Factor::+]]
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| ?Type2
 
| ?Melee Blunt Damage Factor
 
| ?Melee Blunt Damage Factor
 
| format = template
 
| format = template

Latest revision as of 17:12, 23 September 2024

Blunt Damage is a stat: A multiplier on damage from blunt-type attacks for weapons made of this material. Its default value is 100%.

Bases[edit]

  • Material Category Blunt
    Damage
    Factor
    Gold Metal 1
    Granite blocks Stone 1
    Jade Stone 1.5
    Limestone blocks Stone 1
    Marble blocks Stone 1
    Plasteel Metal 0.9
    Sandstone blocks Stone 1
    Silver Metal 1
    Slate blocks Stone 1
    Steel Metal 1
    Uranium Metal 1.5
    Wood Woody 0.9
    Bioferrite Content added by the Anomaly DLC Metal 0.9
  • Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      BluntDamageMultiplier
    • Label:
      blunt damage
    A multiplier on damage from blunt-type attacks for weapons made of this material.
    • Display Order:
      74
    • Def Name:
      StuffStatFactors
    • Label:
      Multipliers when made of this
    • Display All By Default:
      true
    • Default Base Value: 100%
    • Min Value: 5%
    • To String Style: PercentZero
    • Show If Undefined: false
    - 4506

    Version history[edit]