Difference between revisions of "Injury Healing Factor"

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* [[Genes]]{{BiotechIcon}}
 
* [[Genes]]{{BiotechIcon}}
** [[Genes#Slow wound healing|Slow wound healing]]: {{Bad|×50%}}
+
** [[Slow wound healing]]: {{Bad|×50%}}
** [[Genes#Fast wound healing|Fast wound healing]]: {{Good|×200%}}
+
** [[Fast wound healing]]: {{Good|×200%}}
** [[Genes#Superfast wound healing|Superfast wound healing]]: {{Good|×400%}}
+
** [[Superfast wound healing]]: {{Good|×400%}}
  
 
* Stat Parts
 
* Stat Parts

Latest revision as of 07:26, 4 January 2025

Injury Healing Factor is a stat: The multiplier applied to a person's injury healing rate. Its minimum allowed value is 0%. Its default value is 100%.

Factors[edit]

  1. Applies to a pawn when they have the Deathresting hediff: it isn't directly given by the hediff itself

Offsets[edit]

  1. Applied by the Preach health ability available to the Moral guide Role

Stat Def Data[edit]

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    InjuryHealingFactor
  • Label:
    injury healing factor
The multiplier applied to a person's injury healing rate.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 100%
  • To String Style: PercentZero
  • Min Value: 0%
  • Hide At Value: 100%
  • Parts:
    • StatPart_DeathrestingContent added by the Biotech DLC
      • Factor: ×500%
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