Difference between revisions of "Injury Healing Factor"
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| category = BasicsPawn | | category = BasicsPawn | ||
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+ | == Offsets == | ||
+ | Offsets are added before factors. | ||
+ | * [[Hediffs]] | ||
+ | ** {{IdeologyIcon}}[[Hediffs#Preach health|Preach health]]<Ref>Applied by the [[Preach health]] ability available to the [[Moral guide]] [[Role]]</Ref>: {{+|25%}} | ||
+ | <References /> | ||
== Factors == | == Factors == | ||
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* Stat Parts | * Stat Parts | ||
** {{BiotechIcon}}[[Hediffs#Deathresting|Deathresting]]<Ref>Applies to a pawn when they have the [[Hediffs#Deathresting|Deathresting]] hediff: it isn't directly given by the hediff itself</Ref>: {{Good|×500%}} | ** {{BiotechIcon}}[[Hediffs#Deathresting|Deathresting]]<Ref>Applies to a pawn when they have the [[Hediffs#Deathresting|Deathresting]] hediff: it isn't directly given by the hediff itself</Ref>: {{Good|×500%}} | ||
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<References /> | <References /> | ||
Latest revision as of 04:30, 20 February 2025
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Injury Healing Factor is a stat: The multiplier applied to a person's injury healing rate. Its minimum allowed value is 0%. Its default value is 100%.
Offsets[edit]
Offsets are added before factors.
- Hediffs
Preach health[1]: +25%
- ↑ Applied by the Preach health ability available to the Moral guide Role
Factors[edit]
- Pawns
Nociosphere: ×0%
- Hediffs
Juggernaut serum: ×200%
- Genes
- Slow wound healing: ×50%
- Fast wound healing: ×200%
- Superfast wound healing: ×400%
- Stat Parts
Deathresting[1]: ×500%
- ↑ Applies to a pawn when they have the Deathresting hediff: it isn't directly given by the hediff itself
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
The multiplier applied to a person's injury healing rate. |
|
|
2201 |