Difference between revisions of "Mental Break Threshold"

From RimWorld Wiki
Jump to navigation Jump to search
Line 6: Line 6:
 
| description = As long as someone's mood is below this level, they are in danger of having a [[mood|mental break]].
 
| description = As long as someone's mood is below this level, they are in danger of having a [[mood|mental break]].
 
}}
 
}}
 +
==Factors==
 +
* [[Traits#Iron-willed|Iron-willed]] trait - lowers threshold by -18%
 +
* [[Traits#Steadfast|Steadfast]] trait - lowers threshold by -9%
 +
* [[Traits#Nervous|Nervous]] trait - raises threshold by +8%
 +
* [[Traits#Volatile|Volatile]] trait - raises threshold by +15%
 +
* [[Traits#Too smart|Too Smart]] trait - raises threshold by +12%
 +
* [[Traits#Neurotic|Neurotic]] trait - raises threshold by +8%
 +
* [[Traits#Very neurotic|Very neurotic]] trait - raises threshold by +14%
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 09:20, 29 April 2021

"FloatZero" is not in the list (Integer, FloatOne, FloatTwo, FloatThree, FloatMaxOne, FloatMaxTwo, FloatMaxThree, FloatTwoOrThree, PercentZero, PercentOne, ...) of allowed values for the "To String Style" property.Mental Break Threshold is a stat: As long as someone's mood is below this level, they are in danger of having a mental break. Its minimum allowed value is 1. Its maximum allowed value is 50. Its default value is 5.

Factors