Difference between revisions of "Aiming Time"
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==Factors== | ==Factors== | ||
− | A pawn's aiming time is affected by the following factors: | + | A pawn's aiming time has a base value of 100%, a minimum value of 1% and is affected by the following factors: |
− | * [[Traits#Trigger-happy|Trigger-happy]]: | + | * [[Traits#Trigger-happy|Trigger-happy]]: -50% |
− | * [[Traits#Careful shooter|Careful shooter]]: | + | * [[Traits#Careful shooter|Careful shooter]]: +25% |
* [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}: -50% | * [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}: -50% | ||
* [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}: -40% | * [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}: -40% | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 08:52, 5 September 2021
Aiming Time is a stat: How long it takes to shoot after choosing a target. Its minimum allowed value is 1%. Its default value is 100%.
Factors
A pawn's aiming time has a base value of 100%, a minimum value of 1% and is affected by the following factors:
- Trigger-happy: -50%
- Careful shooter: +25%
- Shooting specialist role: -50%
- Shooting specialist's Marksman Command: -40%