Difference between revisions of "Moving"
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(→Factors: Minimum of 15%) |
(→Factors: Lots of drugs and sicknesses) |
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* Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively) | * Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively) | ||
* Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively) | * Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively) | ||
+ | |||
+ | * [[Cryptosleep sickness]]: x90% | ||
+ | * [[Food poisoning]] | ||
+ | ** ''recovering'' and ''initial'': x80% | ||
+ | ** ''major'': x50% | ||
+ | * [[Resurrection sickness]]: x10% | ||
=== Offsets === | === Offsets === | ||
− | * [[Go-juice]]: +50% | + | * [[Beer]] |
− | * [[Yayo]]: +15% | + | ** ''tipsy'': −5% |
− | * [[ | + | ** ''drunk'' and ''hammered'': −10% |
+ | ** Withdrawal: −30% | ||
+ | * [[Go-juice]] | ||
+ | ** High: +50% | ||
+ | ** Withdrawal: −50% | ||
+ | * [[Luciferium]] high: +5% | ||
+ | * [[Yayo]] | ||
+ | ** High: +15% | ||
+ | ** Withdrawal: −20% | ||
+ | * [[Smokeleaf]] | ||
+ | ** High: −10% | ||
+ | ** Withdrawal: −15% | ||
+ | * [[Wake-up]] | ||
+ | ** High: +10% | ||
+ | ** Withdrawal: −20% | ||
+ | * [[Anesthetic]] | ||
+ | ** ''wearing off'': −5% | ||
+ | ** ''woozy'': −20% | ||
+ | * [[Pregnancy]] | ||
+ | ** ''middle-stage'': −15% | ||
+ | ** ''late-stage'': −30% | ||
+ | * [[Heatstroke]] | ||
+ | ** ''minor'': −10% | ||
+ | ** ''serious'': −30% | ||
+ | * [[Hypothermia]] | ||
+ | ** ''minor'': −10% | ||
+ | ** ''serious'': −30% | ||
+ | * [[Hypothermic slowdown]] | ||
+ | ** ''minor'': −8% | ||
+ | ** ''moderate'': −20% | ||
+ | ** ''serious'': −40% | ||
+ | * [[Bad back]]: −30% | ||
+ | * [[Frail]]: −30% | ||
+ | * [[Muscle parasites]]: −30% | ||
+ | * [[Fibrous mechanites]]: +50% | ||
+ | * [[Cirrhosis]]: −10% | ||
+ | * [[Power claw]]: −8% | ||
* [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: +15% | * [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: +15% | ||
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{{nav|stats|wide}} | {{nav|stats|wide}} | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 13:36, 23 November 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Hunting Stealth | Stat | 1 | - | This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. |
Melee Dodge Chance | Stat | 18 | - | Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. |
Move Speed | Stat | 1 | - | Speed of movement in cells per second. |
Factors
Pawns need a Moving capacity of at least 15% in order to move.
Factors
The following factors affect Moving.
- Consciousness: 100% importance, no allowed defect. No Max
- Blood Pumping: 20% importance, no allowed defect. No Max
- Breathing: 20% importance, no allowed defect. No Max
- Leg part efficiency. 50% importance for each leg, no allowed defect. No Max
- Bionic leg. 125% part efficiency for +12.5% Moving.
- Archotech leg. 150% part efficiency for +25% Moving.
- Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
- Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
- Cryptosleep sickness: x90%
- Food poisoning
- recovering and initial: x80%
- major: x50%
- Resurrection sickness: x10%
Offsets
- Beer
- tipsy: −5%
- drunk and hammered: −10%
- Withdrawal: −30%
- Go-juice
- High: +50%
- Withdrawal: −50%
- Luciferium high: +5%
- Yayo
- High: +15%
- Withdrawal: −20%
- Smokeleaf
- High: −10%
- Withdrawal: −15%
- Wake-up
- High: +10%
- Withdrawal: −20%
- Anesthetic
- wearing off: −5%
- woozy: −20%
- Pregnancy
- middle-stage: −15%
- late-stage: −30%
- Heatstroke
- minor: −10%
- serious: −30%
- Hypothermia
- minor: −10%
- serious: −30%
- Hypothermic slowdown
- minor: −8%
- moderate: −20%
- serious: −40%
- Bad back: −30%
- Frail: −30%
- Muscle parasites: −30%
- Fibrous mechanites: +50%
- Cirrhosis: −10%
- Power claw: −8%
- Fast mover persona trait : +15%