Difference between revisions of "Moving"
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* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max (effectively 190%). | * [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max (effectively 190%). | ||
* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max (effectively 110%). | * [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max (effectively 110%). | ||
− | * Leg part efficiency | + | * Leg part efficiency: 50% importance for each leg, no allowed defect. No Max (effectively 150%). |
− | ** [[Bionic leg]] | + | ** [[Peg leg]]: 60% part efficiency resulting in {{--|20%}} Moving. |
− | ** [[Archotech leg]] | + | ** [[Bionic leg]]: 125% part efficiency resulting in {{+|12.5%}} Moving. |
− | * | + | ** [[Archotech leg]]: 150% part efficiency resulting in {{+|25%}} Moving. |
− | * | + | * Tibia part efficiency: 50% importance for each tibia, no allowed defect. No Max (effectively 100%). |
− | + | * Femur part efficiency: 50% importance for each femur, no allowed defect. No Max (effectively 100%). | |
− | * [[Cryptosleep sickness]]: x90% | + | * Foot part efficiency: 50% importance for each foot, no allowed defect. No Max (effectively 100%). |
+ | ** [[Wooden foot]]: 80% part efficiency resulting in {{--|10%}} Moving. | ||
+ | * Toes part efficiency: Every toe missing results in {{--|4%}} Moving. No Max (effectively 100%). | ||
+ | * Pelvis part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ||
+ | * Spine part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ||
+ | * [[Cryptosleep sickness]]: '''x90%''' | ||
* [[Food poisoning]] | * [[Food poisoning]] | ||
− | ** '' | + | ** Recovering and Initial: '''x80%''' |
− | ** ' | + | ** Major: '''x50%''' |
− | * [[Resurrection sickness]]: x10% | + | * [[Resurrection sickness]]: '''x10%''' |
=== Offsets === | === Offsets === |
Revision as of 15:05, 23 November 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Hunting Stealth | Stat | 1 | - | This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. |
Melee Dodge Chance | Stat | 18 | - | Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. |
Move Speed | Stat | 1 | - | Speed of movement in cells per second. |
Factors
Pawns need a Moving capacity of at least 15% in order to move.
Factors
The following factors affect Moving.
- Consciousness: 100% importance, no allowed defect. No Max
- Blood Pumping: 20% importance, no allowed defect. No Max (effectively 190%).
- Breathing: 20% importance, no allowed defect. No Max (effectively 110%).
- Leg part efficiency: 50% importance for each leg, no allowed defect. No Max (effectively 150%).
- Peg leg: 60% part efficiency resulting in −20% Moving.
- Bionic leg: 125% part efficiency resulting in +12.5% Moving.
- Archotech leg: 150% part efficiency resulting in +25% Moving.
- Tibia part efficiency: 50% importance for each tibia, no allowed defect. No Max (effectively 100%).
- Femur part efficiency: 50% importance for each femur, no allowed defect. No Max (effectively 100%).
- Foot part efficiency: 50% importance for each foot, no allowed defect. No Max (effectively 100%).
- Wooden foot: 80% part efficiency resulting in −10% Moving.
- Toes part efficiency: Every toe missing results in −4% Moving. No Max (effectively 100%).
- Pelvis part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
- Spine part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
- Cryptosleep sickness: x90%
- Food poisoning
- Recovering and Initial: x80%
- Major: x50%
- Resurrection sickness: x10%
Offsets
- Beer
- Tipsy: −5%
- Drunk and Hammered: −10%
- Withdrawal: −30%
- Go-juice
- High: +50%
- Withdrawal: −50%
- Luciferium high: +5%
- Yayo
- High: +15%
- Withdrawal: −20%
- Smokeleaf
- High: −10%
- Withdrawal: −15%
- Wake-up
- High: +10%
- Withdrawal: −20%
- Anesthetic
- Wearing off: −5%
- Woozy: −20%
- Pregnancy
- Middle-stage: −15%
- Late-stage: −30%
- Heatstroke
- Minor: −10%
- Serious: −30%
- Hypothermia
- Minor: −10%
- Serious: −30%
- Hypothermic slowdown
- Minor: −8%
- Moderate: −20%
- Serious: −40%
- Bad back: −30%
- Frail: −30%
- Muscle parasites: −30%
- Fibrous mechanites: +50%
- Cirrhosis: −10%
- Power claw: −8%
- Fast mover persona trait : +15%