Difference between revisions of "Mortar Miss Radius Multiplier"
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(Created page with "{{Stat | default base value = 1 | min value = 0 | to string style = PercentZero | description = A multiplier on the miss radius of a mortar used by this person. Smaller nu...") |
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==Factors== | ==Factors== | ||
* [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::-0.025|-2.5%]] per skill level. | * [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::-0.025|-2.5%]] per skill level. | ||
− | * [[Sight]]: -1*Sight Percentage. [[Sight Limit::1|100%]] max | + | * [[Sight]]: -1*(Sight Percentage-100%). [[Sight Limit::1|100%]] max |
− | * [[Manipulation]]: -0.5*Manipulation Percentage. [[Manipulation Limit::-|No]] Max. | + | * [[Manipulation]]: -0.5*(Manipulation Percentage-100%). [[Manipulation Limit::-|No]] Max. |
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| 0 | | 0 | ||
| 120%<!--Min value--> | | 120%<!--Min value--> | ||
− | | | + | | {{#expr: 120 + (0*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (0*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 1 | | 1 | ||
− | | {{#expr: 120 + ({{P|Skill Bonus Factor}}*100)}} | + | | {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (1*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 2 | | 2 | ||
− | | | + | | {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (2*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 3 | | 3 | ||
− | | | + | | {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (3*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 4 | | 4 | ||
− | | | + | | {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (4*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 5 | | 5 | ||
− | | | + | | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 6 | | 6 | ||
− | | | + | | {{#expr: 120 + (6*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (5*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 7 | | 7 | ||
− | | | + | | {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (7*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 8 | | 8 | ||
− | | | + | | {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (8*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 9 | | 9 | ||
− | | | + | | {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (9*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 10 | | 10 | ||
− | | | + | | {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (10*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 11 | | 11 | ||
− | | | + | | {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (11*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 12 | | 12 | ||
− | | | + | | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 13 | | 13 | ||
− | | | + | | {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (13*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 14 | | 14 | ||
− | | | + | | {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (14*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 15 | | 15 | ||
− | | | + | | {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (15*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 16 | | 16 | ||
− | | | + | | {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (16*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 17 | | 17 | ||
− | | | + | | {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (17*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 18 | | 18 | ||
− | | | + | | {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (18*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 19 | | 19 | ||
− | | | + | | {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (19*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|- | |- | ||
| 20 | | 20 | ||
− | | | + | | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*25 - 0.001) - 0.00001 round 0}}% |
− | | | + | | {{#expr: 120 + (20*{{P|Skill Bonus Factor}}*100) - (0.5*50 - 0.001) - 0.00001 round 0}}% |
|} | |} | ||
− | |||
==Version history== | ==Version history== |
Revision as of 06:55, 2 December 2021
Mortar Miss Radius Multiplier is a stat: A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells. Its minimum allowed value is 0%. Its default value is 100%.
Factors
- Shooting: 20% plus -2.5% per skill level.
- Sight: -1*(Sight Percentage-100%). 100% max
- Manipulation: -0.5*(Manipulation Percentage-100%). No Max.
Animals Skill Level | Mortar Miss Radius Multiplier | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 120% | 108% | 95% |
1 | 117% | 105% | 93% |
2 | 115% | 103% | 90% |
3 | 112% | 100% | 88% |
4 | 110% | 98% | 85% |
5 | 107% | 95% | 83% |
6 | 105% | 95% | 83% |
7 | 102% | 90% | 78% |
8 | 100% | 88% | 75% |
9 | 97% | 85% | 73% |
10 | 95% | 83% | 70% |
11 | 92% | 80% | 68% |
12 | 90% | 78% | 65% |
13 | 87% | 75% | 63% |
14 | 85% | 73% | 60% |
15 | 82% | 70% | 58% |
16 | 80% | 68% | 55% |
17 | 77% | 65% | 53% |
18 | 75% | 63% | 50% |
19 | 72% | 60% | 48% |
20 | 70% | 58% | 45% |
Version history
- 1.3.3200 - Added. Previously there was no skill effect on mortar accuracy.