Difference between revisions of "Melee Hit Chance"
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(Added a table that goes from 0 to 30 for the stat value itself with a column of how much you gain at each levelup) |
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{{nav|stats|wide}} | {{nav|stats|wide}} | ||
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+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Melee Hit Chance Value !! Post-Processed Melee Hit Chance % || Increase From Previous Value | ||
+ | |- | ||
+ | |0 || 50% || | ||
+ | |- | ||
+ | | 1|| 53% || 3% | ||
+ | |- | ||
+ | | 2 || 56% || 3% | ||
+ | |- | ||
+ | | 3|| 59% || 3% | ||
+ | |- | ||
+ | | 4|| 62% || 3% | ||
+ | |- | ||
+ | | 5|| 65% || 3% | ||
+ | |- | ||
+ | | 6|| 68% || 3% | ||
+ | |- | ||
+ | | 7 || 71% || 3% | ||
+ | |- | ||
+ | | 8|| 74% || 3% | ||
+ | |- | ||
+ | | 9|| 77% || 3% | ||
+ | |- | ||
+ | | 10|| 80% || 1% | ||
+ | |- | ||
+ | | 11|| 81% || 1% | ||
+ | |- | ||
+ | | 12|| 82% || 1% | ||
+ | |- | ||
+ | | 13|| 83% || 1% | ||
+ | |- | ||
+ | | 14|| 84% || 1% | ||
+ | |- | ||
+ | | 15|| 85% || 1% | ||
+ | |- | ||
+ | | 16|| 86% || 1% | ||
+ | |- | ||
+ | | 17|| 87% || 1% | ||
+ | |- | ||
+ | | 18|| 88% || 1% | ||
+ | |- | ||
+ | | 19|| 89% || 1% | ||
+ | |- | ||
+ | | 20|| 90% || 1% | ||
+ | |- | ||
+ | | 21|| 90% || 0% | ||
+ | |- | ||
+ | | 22 || 91% || 0% | ||
+ | |- | ||
+ | | 23|| 91% || 0% | ||
+ | |- | ||
+ | | 24|| 91% || 0% | ||
+ | |- | ||
+ | | 25|| 92% || 1% | ||
+ | |- | ||
+ | | 26|| 92% || 0% | ||
+ | |- | ||
+ | | 27|| 92% || 0% | ||
+ | |- | ||
+ | | 28|| 92% || 0% | ||
+ | |- | ||
+ | | 29|| 93% || 1% | ||
+ | |- | ||
+ | | 30|| 93% || 0% | ||
+ | |- | ||
+ | | 31+ || ?? || ?? | ||
+ | |} |
Revision as of 18:53, 5 December 2021
This article is suggested to be rewritten. Reason: Outdated and not enough information on how the chance is calculated. You can help the RimWorld Wiki by improving it. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.
Factors
- Melee:
- Sight: 12x importance, no allowed defect. 150% limit
- Manipulation: 12x importance, no allowed defect. 150% limit
- Traits
- Brawler: +4
- Melee specialist role: +8.0
- Melee specialist's Beserk Trance: +8.0
- Leader's Combat Command: +3.0
Post-processing curve
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: compare Melee Dodge Chance. |
Chance to hit
Chance to hit | |||||
---|---|---|---|---|---|
Skill Level | Standard | Brawler | Skill Level | Standard | Brawler |
0 | 50% | 62% | - | - | - |
1 | 53% | 65% | 11 | 81% | 85% |
2 | 56% | 68% | 12 | 82% | 86% |
3 | 59% | 71% | 13 | 83% | 87% |
4 | 62% | 74% | 14 | 84% | 88% |
5 | 65% | 77% | 15 | 85% | 89% |
6 | 68% | 80% | 16 | 86% | 90% |
7 | 71% | 81% | 17 | 87% | 90.3% |
8 | 74% | 82% | 18 | 88% | 90.6% |
9 | 77% | 83% | 19 | 89% | 90.9% |
10 | 80% | 84% | 20 | 90% | 91.2% |
Melee Hit Chance Value | Post-Processed Melee Hit Chance % | Increase From Previous Value |
---|---|---|
0 | 50% | |
1 | 53% | 3% |
2 | 56% | 3% |
3 | 59% | 3% |
4 | 62% | 3% |
5 | 65% | 3% |
6 | 68% | 3% |
7 | 71% | 3% |
8 | 74% | 3% |
9 | 77% | 3% |
10 | 80% | 1% |
11 | 81% | 1% |
12 | 82% | 1% |
13 | 83% | 1% |
14 | 84% | 1% |
15 | 85% | 1% |
16 | 86% | 1% |
17 | 87% | 1% |
18 | 88% | 1% |
19 | 89% | 1% |
20 | 90% | 1% |
21 | 90% | 0% |
22 | 91% | 0% |
23 | 91% | 0% |
24 | 91% | 0% |
25 | 92% | 1% |
26 | 92% | 0% |
27 | 92% | 0% |
28 | 92% | 0% |
29 | 93% | 1% |
30 | 93% | 0% |
31+ | ?? | ?? |