Eating
Revision as of 23:56, 5 December 2022 by Volatile depressive (talk | contribs)
For the mechanics surrounding the need to eat, see Saturation.
Eating is a pawn capacity: A character's ability to eat. Eating is a function of a human's or animal's health, affected by consciousness, the jaw, tongue, and neck. Eating and Manipulation are the two determining factors of the Eating Speed stat, and is therefore important for maintaining Saturation and preventing starving.
At the time of writing, the maximum possible Eating capacity is 150% with a healthy pawn high on go-juice, luciferium and wake-up, and having used a neural supercharger to buff Consciousness.
Affected stats
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Eating Speed | Stat | 0.95 | - | Multiplier on eating speed. |
Factors
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The following factors affect Eating:
- Consciousness: 100% importance, no allowed defect. No Max
- Jaw part efficiency. 90% importance, 0% allowed defect. No Max
- Denture: Part efficiency offset ? [Values]
- Tongue part efficiency. 50% importance, 0% allowed defect. ? Max
- Bionic tongue: Part efficiency offset 0%