Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.
Factors
Post-processing curve
Chance to hit
Chance to hit
|
Skill Level
|
Standard
|
Brawler
|
Skill Level
|
Standard
|
Brawler
|
0
|
50%
|
62%
|
-
|
-
|
-
|
1
|
53%
|
65%
|
11
|
81%
|
85%
|
2
|
56%
|
68%
|
12
|
82%
|
86%
|
3
|
59%
|
71%
|
13
|
83%
|
87%
|
4
|
62%
|
74%
|
14
|
84%
|
88%
|
5
|
65%
|
77%
|
15
|
85%
|
89%
|
6
|
68%
|
80%
|
16
|
86%
|
90%
|
7
|
71%
|
81%
|
17
|
87%
|
90.3%
|
8
|
74%
|
82%
|
18
|
88%
|
90.6%
|
9
|
77%
|
83%
|
19
|
89%
|
90.9%
|
10
|
80%
|
84%
|
20
|
90%
|
91.2%
|
Melee Hit Chance Value |
Post-Processed Melee Hit Chance %[1] |
Increase From Previous Value
|
-20 |
5% |
-
|
-19 |
5.5% |
0.5%
|
-18 |
6% |
0.5%
|
-17 |
6.5% |
0.5%
|
-16 |
7% |
0.5%
|
-15 |
7.5% |
0.5%
|
-14 |
8% |
0.5%
|
-13 |
8.5% |
0.5%
|
-12 |
9% |
0.5%
|
-11 |
9.5% |
0.5%
|
-10 |
10% |
0.5%
|
-9 |
14% |
4%
|
-8 |
18% |
4%
|
-7 |
22% |
4%
|
-6 |
26% |
4%
|
-5 |
30% |
4%
|
-4 |
34% |
4%
|
-3 |
38% |
4%
|
-2 |
42% |
4%
|
-1 |
46% |
4%
|
0 |
50% |
4%
|
1 |
53% |
3%
|
2 |
56% |
3%
|
3 |
59% |
3%
|
4 |
62% |
3%
|
5 |
65% |
3%
|
6 |
68% |
3%
|
7 |
71% |
3%
|
8 |
74% |
3%
|
9 |
77% |
3%
|
10 |
80% |
3%
|
11 |
81% |
1%
|
12 |
82% |
1%
|
13 |
83% |
1%
|
14 |
84% |
1%
|
15 |
85% |
1%
|
16 |
86% |
1%
|
17 |
87% |
1%
|
18 |
88% |
1%
|
19 |
89% |
1%
|
20 |
90% |
1%
|
21 |
90.3% |
0.3%
|
22 |
90.6% |
0.3%
|
23 |
90.9% |
0.3%
|
24 |
91.2% |
0.3%
|
25 |
91.5% |
0.3%
|
26 |
91.8% |
0.3%
|
27 |
92.1% |
0.3%
|
28 |
92.4% |
0.3%
|
29 |
92.7% |
0.3%
|
30 |
93% |
0.3%
|
31 |
93.3% |
0.3%
|
32 |
93.6% |
0.3%
|
33 |
93.9% |
0.3%
|
34 |
94.2% |
0.3%
|
35 |
94.5% |
0.3%
|
36 |
94.8% |
0.3%
|
37 |
95.1% |
0.3%
|
38 |
95.4% |
0.3%
|
39 |
95.7% |
0.3%
|
40 |
96% |
0.3%
|
41 |
96.1% |
0.1%
|
42 |
96.2% |
0.1%
|
43 |
96.3% |
0.1%
|
44 |
96.4% |
0.1%
|
45 |
96.5% |
0.1%
|
46 |
96.6% |
0.1%
|
47 |
96.7% |
0.1%
|
48 |
96.8% |
0.1%
|
49 |
96.9% |
0.1%
|
50 |
97% |
0.1%
|
51 |
97.1% |
0.1%
|
52 |
97.2% |
0.1%
|
53 |
97.3% |
0.1%
|
54 |
97.4% |
0.1%
|
55 |
97.5% |
0.1%
|
56 |
97.6% |
0.1%
|
57 |
97.7% |
0.1%
|
58 |
97.8% |
0.1%
|
59 |
97.9% |
0.1%
|
60 |
98% |
0.1%
|
Version history
- 0.17.1546 - Removed post-process curve from melee hit chance so it uses the simple level-by-level tuning. It’ll be much harder to hit things now at low melee skills.
- ↑ Rimworld/Data/Core/Defs/Stats/Stats_Pawns_Combat.xml MeleeHitChance