Eating
Revision as of 20:28, 2 February 2022 by Albedo (talk | contribs) (suggest combining this (and Malnutrition w/ Saturation)
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This page is suggested to be moved. Destination: [[Saturation]]. Reason: This is clearly a core part of those mechanics, which are currently too spread out over separate articles. & solves the "Stub". See also Talk:Malnutrition. |
Eating is a pawn capacity: A character's ability to eat.
Eating is a function of a human's and animal's bodies provided by the jaw. It is a major factor of Eating Speed and is therefore critical to keeping people and animals from starving.
At the time of writing, the maximum possible Eating capacity is 150% with a healthy pawn high on go-juice, luciferium and wake-up, and having used a neural supercharger to buff Consciousness.
Affected stats
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Eating Speed | Stat | 0.95 | - | Multiplier on eating speed. |
Factors
The following factors affect Eating:
- Consciousness: 100% importance, no allowed defect. No Max
- Jaw part efficiency. ?% importance, 0% allowed defect. ? Max
- Tongue part efficiency. 50% importance, 0% allowed defect. ? Max
- Bionic tongue: Part efficiency offset 0%