Mental Break Threshold

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"FloatZero" is not in the list (Integer, FloatOne, FloatTwo, FloatThree, FloatMaxOne, FloatMaxTwo, FloatMaxThree, FloatTwoOrThree, PercentZero, PercentOne, ...) of allowed values for the "To String Style" property.Mental Break Threshold is a stat: As long as someone's Mood is below this level, they are in danger of having a mental break. Its minimum allowed value is 1. Its maximum allowed value is 50. Its default value is 5.

The base Mental Break Threshold is 35% and defines where the minor break risk range starts. This stat is capped at a maximum of 50% and a minimum of 1%.

Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat.

Factors

Trait combination Break Threshold
Minor Major Extreme
None 35% 20% 5%
Iron-willed 17% 10% 2%
Steadfast 26% 15% 4%
Nervous/Neurotic 43% 25% 6%
Volatile 50% 29% 7%
Too smart 47% 27% 7%
Iron-willed + Neurotic 25% 14% 4%
Steadfast + Neurotic 34% 19% 5%
Nervous + Neurotic 50% 29% 7%
Volatile + Neurotic 50% 29% 7%
Too smart + Neurotic 50% 29% 7%
Very neurotic 49% 28% 7%
Iron-willed + Very neurotic 31% 18% 4%
Steadfast + Very neurotic 40% 23% 6%
Nervous + Very neurotic 50% 29% 7%
Volatile + Very neurotic 50% 29% 7%
Too smart + Very neurotic 50% 29% 7%