Melee Cooldown
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Melee Cooldown is a stat: A multiplier on attack delay for weapons made of this material. Its minimum allowed value is 5%. Its default value is 100%.
Factors
Material | Melee Cooldown Factor |
---|---|
Gold | 1 |
Granite blocks | 1.3 |
Jade | 1.3 |
Limestone blocks | 1.3 |
Marble blocks | 1.3 |
Plasteel | 0.8 |
Sandstone blocks | 1.3 |
Silver | 1 |
Slate blocks | 1.3 |
Steel | 1 |
Uranium | 1.1 |
Wood | 1 |
Bioferrite | 1 |
Stat Def Data
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
A multiplier on attack delay for weapons made of this material. |
|
|
- | 4504 |
Version history
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |