Eating
Revision as of 01:13, 6 December 2022 by Volatile depressive (talk | contribs)
For the mechanics surrounding the need to eat, see Saturation.
Eating is a pawn capacity: A character's ability to eat. Eating is a function of a human's or animal's health. Eating is affected by Consciousness as well as the limb effectiveness of the jaw, tongue, and neck (though not the stomach or arms.)
Eating (95% importance, max not listed) and Manipulation (30% importance, Max not listed) are the two determining factors of the Eating Speed stat.
At the time of writing, the maximum possible Eating capacity is 150% with a healthy pawn high on go-juice, luciferium and wake-up, and having used a neural supercharger to buff Consciousness.
Affected stats
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Eating Speed | Stat | 0.95 | - | Multiplier on eating speed. |
Factors
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The following factors affect Eating:
- Consciousness: 100% importance, no allowed defect. No Max
- Jaw part efficiency. 90% importance, 0% allowed defect. No Max
- Denture: Part efficiency offset ? [Values]
- Tongue part efficiency. 50% importance, 0% allowed defect. ? Max
- Bionic tongue: Part efficiency offset 0%
- Neck part efficiency. ?%importance
The following factors do not affect Eating:
- Stomach and Digestion
- Arms and Manipulation
- Legs and moving
- Eyes and Sight