Mortar Miss Radius Multiplier
Mortar Miss Radius Multiplier is a stat: A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells. Its minimum allowed value is 0%. Its default value is 100%. This multiplier is applied to the miss radius of the mortar, currently this radius is 9 tiles.
This stat still applies if the Classic Mortars storyteller setting is turned on, however the base radius is increased to 13 tiles.
Factors
- Shooting: 20% plus -2.5% per skill level.
- Sight: -1*(Sight Percentage-100%). 100% max
- Manipulation: -0.5*(Manipulation Percentage-100%). No Max.
Note: The resulting radius in the table below assumes that the Classic Mortars storyteller setting has not been enabled.
Shooting Skill Level | Mortar Miss Radius Multiplier (Resulting Radius) | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 120% (10.8) | 108% (9.7) | 95% (8.6) |
1 | 117% (10.5) | 105% (9.5) | 93% (8.4) |
2 | 115% (10.4) | 103% (9.3) | 90% (8.1) |
3 | 112% (10.1) | 100% (9) | 88% (7.9) |
4 | 110% (9.9) | 98% (8.8) | 85% (7.7) |
5 | 107% (9.6) | 95% (8.6) | 83% (7.5) |
6 | 105% (9.5) | 95% (8.6) | 83% (7.5) |
7 | 102% (9.2) | 90% (8.1) | 78% (7) |
8 | 100% (9) | 88% (7.9) | 75% (6.8) |
9 | 97% (8.7) | 85% (7.7) | 73% (6.6) |
10 | 95% (8.6) | 83% (7.5) | 70% (6.3) |
11 | 92% (8.3) | 80% (7.2) | 68% (6.1) |
12 | 90% (8.1) | 78% (7) | 65% (5.9) |
13 | 87% (7.8) | 75% (6.8) | 63% (5.7) |
14 | 85% (7.7) | 73% (6.6) | 60% (5.4) |
15 | 82% (7.4) | 70% (6.3) | 58% (5.2) |
16 | 80% (7.2) | 68% (6.1) | 55% (5) |
17 | 77% (6.9) | 65% (5.9) | 53% (4.8) |
18 | 75% (6.8) | 63% (5.7) | 50% (4.5) |
19 | 72% (6.5) | 60% (5.4) | 48% (4.3) |
20 | 70% (6.3) | 58% (5.2) | 45% (4.1) |
Example
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Verification needed: The guaranteed hit might actually require less manipulation due to rounding. The exact point where it starts 100%-ing the targeted tile should be found but it should be close to those values regardless.. |
Mortar Miss Radius Multiplier = 100% + (20% + Shooting Skill * -2.5%) - ( Max(Sight Percentage, 100%) - 100%) - 0.5*(Manipulation Percentage-100% ) |
Thus, for 20 Shooting Skill, 100% Sight, and 150% manipulation:
Mortar Miss Radius Multiplier = 100% + (20% + 20 * -2.5%) - (100% - 100%) - 0.5*(150%-100% ) = 45% (4.05 tiles) |
And the point at which the mortar will always hit the tile can be found through algebra.
For skill 0: | For skill 20: |
---|---|
0 = 100% + (20% + 0 * -2.5%) - (100% - 100%) - 0.5*(x-100% ) 0 = 120% - 0.5x + 50% x = 240% + 100% x = 340% Manipulation |
0 = 100% + (20% + 20 * -2.5%) - (100% - 100%) - 0.5*(x-100% ) 0 = 100% + 20% - 50% - 0.5x + 50% x = 2 * ( 100% + 20% - 50% + 50%) x = 240% Manipulation |
Version history
- 1.3.3200 - Added. Previously there was no skill effect on mortar accuracy.