Shield Recharge Rate

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Revision as of 23:35, 6 October 2024 by JuliaCat (talk | contribs) (Remaining Stat Template data, Ask query table, Stat Parts, and Stat Def Data table)
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Shield Recharge Rate is a stat: The rate at which a shield gains energy as long as it is not broken. Its minimum allowed value is 0%/s. Its default value is 45%/s.

Bases

  • Thing Base
    Shield belt Shield belt 13%/s
    Heavy shield unit heavy shield unit Content added by the Biotech DLC 1.3%/s
    Legionary Legionary Content added by the Biotech DLC 25%/s
    Apocriton Apocriton Content added by the Biotech DLC 25%/s
    Centurion Centurion Content added by the Biotech DLC 50%/s
    War queen War queen Content added by the Biotech DLC 50%/s
  • Stat Parts

    Quality

  • Quality Factor
    Awful ×90%
    Poor ×95%
    Normal ×100%
    Good ×105%
    Excellent ×110%
    Masterwork ×120%
    Legendary ×130%
  • Shield belt recharge rates based on quality:

    Quality Recharge
    rate
    Awful 11.7%/s
    Poor 12.35%/s
    Normal 13%/s
    Good 13.65%/s
    Excellent 14.3%/s
    Masterwork 15.6%/s
    Legendary 16.9%/s
  • Stat Def Data

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      EnergyShieldRechargeRate
    • Label:
      Shield recharge rate
    The rate at which a shield gains energy as long as it is not broken.
    • Display Order:
      30
    • Def Name:
      Apparel
    • Label:
      Apparel
    • Display All By Default:
      false
    • Min Value: 0%
    • Default Base Value: 45%
    • To String Style: PercentZero
    • Format String: {0}/s
    • Show If Undefined: false
    • Parts:
      • StatPart_Quality:
        • Factor Awful: ×90%
        • Factor Poor: ×95%
        • Factor Normal: ×100%
        • Factor Good: ×105%
        • Factor Excellent: ×110%
        • Factor Masterwork: ×120%
        • Factor Legendary: ×130%
    69

    Version history