Blood Pumping
Revision as of 14:29, 23 November 2021 by Ickputzdirwech (talk | contribs) (Achievable max is 190%; format)
Blood Pumping is a pawn capacity: How well a creature can move blood around its body. Affects consciousness and moving. Blood Pumping, also called Power Generation on mechanoids, is a capacity that controls how well a pawn pumps blood.
It is lethal for humans, animals and mechanoids for Blood Pumping to be reduced to zero. The maximum possible Blood Pumping capacity is 190% with a pawn with a bionic heart installed, sick with fibrous mechanites and high on luciferium.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Consciousness | Capacity | 0.2 | 1 | The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. |
Moving | Capacity | 0.2 | - | How well a character can move around. Directly affected by consciousness. |
Rest Rate Multiplier | Stat | 0.3 | - | A multiplier on how quickly a creature rests while sleeping. |
Factors
The following factors affect Blood Pumping.
- Heart part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).
- Bionic heart: 125% part efficiency for +25% blood pumping.
- Prosthetic heart: 80% part efficiency for −20% blood pumping.
Offsets
The following offsets affect Blood Pumping.
- Go-juice withdrawal: −20%
- Luciferium high: +15%
- Fibrous mechanites: +50%