Medical Operation Speed
From RimWorld Wiki
Medical Operation Speed is a stat: The speed at which the character performs medical operations. Its default value is 100%.
Factors
- Medical: 40% plus 6% per skill level.
- Manipulation: 100% importance, No max
- Sight: 70% importance, 100% limit
Medical Skill Level | Medical Operation Speed | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 40% | 50% | 60% |
1 | 46% | 57.5% | 69% |
2 | 52% | 65% | 78% |
3 | 58% | 72.5% | 87% |
4 | 64% | 80% | 96% |
5 | 70% | 87.5% | 105% |
6 | 76% | 95% | 114% |
7 | 82% | 102.5% | 123% |
8 | 88% | 110% | 132% |
9 | 94% | 117.5% | 141% |
10 | 100% | 125% | 150% |
11 | 106% | 132.5% | 159% |
12 | 112% | 140% | 168% |
13 | 118% | 147.5% | 177% |
14 | 124% | 155% | 186% |
15 | 130% | 162.5% | 195% |
16 | 136% | 170% | 204% |
17 | 142% | 177.5% | 213% |
18 | 148% | 185% | 222% |
19 | 154% | 192.5% | 231% |
20 | 160% | 200% | 240% |
- Capacities
- Pain • Consciousness • Moving • Manipulation • Talking • Eating • Sight • Hearing • Breathing • Blood Filtration • Blood Pumping • Digestion
- Basics | Important
- Market Value • Market Value Ignoring Hitpoints • Honor Value
- Non Pawn Important
- Nutrition • Medical Potency • Medical Tend Quality Maximum • Max Hit Points
- Basics
- Mass • Flammability • Psychic Sensitivity Factor • Psychic Sensitivity Offset • Neural Heat Limit Offset • Neural Heat Recovery Rate Offset • Slave Suppression Offset • Terror (Source) • Max Install Count
- Pawn
- Recreation Fall Rate • Sleep Fall Rate • Eating Speed • Foraged Food Amount • Minimum Handling Skill • Mental Break Threshold • Immunity Gain Speed • Pain Shock Threshold • Lifespan Factor • Minimum Comfortable Temperature • Maximum Comfortable Temperature • Injury Healing Factor • Caravan Riding Speed • Carrying Capacity • Filth Rate • Crawl Speed • Move Speed • Max Nutrition • Rest Rate Multiplier • Toxic Environment Resistance • Toxic Resistance • Animals Learning Factor • Global Learning Factor • Neural Heat Limit • Psychic Sensitivity • Leather Amount • Meat Amount • Neural Heat Recovery Rate • Meditation Psyfocus Gain • Neural Heat Gain (Factor) • Ideoligion Spread Chance • Global Certainty Loss Factor • Terror • Raw Nutrition Multiplier • Learning Rate Factor • Cancer Rate Factor • Fertility • Hemogen Gain Multiplier
- Non Pawn
- Construction Speed (Material Factor) • Deterioration Rate • Sell Price Multiplier • Beauty • Outdoor Beauty • Cleanliness • Comfort • Work To Make • Food Poison Chance (Food Stat) • Shooting Accuracy (Turrets) • Style Dominance
- Mechanoid
- EMP Resistance • Bandwidth Cost • Energy Usage Multiplier • Wastepacks Per Recharge • Control Taking Time • Repair Energy Cost
- Apparel
- Armor - Material Effect Multiplier • Insulation - Cold - Material Effect Multiplier • Insulation - Heat - Material Effect Multiplier • Equip Delay • Pack Radius • Shield Recharge Rate • Shield Max Energy • Insulation - Heat • Insulation - Cold • Armor - Heat • Armor - Blunt • Armor - Sharp • Jump Range
- Weapon (Ranged)
- Ranged Damage Multiplier • Ranged Cooldown • Accuracy (Long) • Accuracy (Medium) • Accuracy (Short) • Accuracy (Close)
- Weapon (Melee)
- Melee Damage Multiplier • Melee Weapon Average Armor Penetration • Melee Damage Per Second
- Building
- Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance Factor • Reading Bonus • Trap Spring Chance • Trap Melee Damage • Biosculpter Pod Speed Factor • Assembly Speed Factor • Baby Play Power • Birth Quality Offset • Genetic Complexity Increase
- Ability
- Detection Chance • Goodwill Impact • Effect Radius • Duration • Range • Psyfocus Cost • Neural Heat Gain • Casting Time • Psylink Level
- Stuff Stat Factors (Multipliers when made of this)
- Melee Cooldown • Sharp Damage • Blunt Damage • Insulation - Heat (Material Factor) • Insulation - Cold (Material Factor) • Armor - Heat (Material Factor) • Armor - Blunt (Material Factor) • Armor - Sharp (Material Factor)
- Mechanitor
- Mech Bandwidth • Mech Control Groups • Mech Gestation Speed • Mech Remote Repair Distance • Mech Remote Shield Distance • Mech Remote Shield Energy • Mech Repair Speed • Subcore Encoding Speed • Mech Work Speed Offset
- Pawn | Combat
- Stagger Time Multiplier • Ranged Cooldown Multiplier • Aiming Time • Pawn Trap Spring Chance • Incoming Damage Multiplier • Accuracy Factor (Long) • Accuracy Factor (Medium) • Accuracy Factor (Short) • Accuracy Factor (Close) • Shooting Accuracy (Indoors Dark • Indoors Lit • Outdoors Dark • Outdoors Lit ) • Mortar Miss Radius Multiplier • Melee Armor Penetration • Melee Dodge Chance (Indoors Dark • Indoors Lit • Outdoors Night • Outdoors Day ) • Melee Hit Chance (Indoors Dark • Indoors Lit • Outdoors Dark • Outdoors Lit ) • Melee DPS • Melee Damage Factor • Melee Cooldown • Melee Door Damage Factor • Shooting Accuracy Multiplier (Child)
- Social
- Bond Chance Factor • Train Animal Chance • Tame Animal Chance • Arrest Success Chance • Beauty (Pawn) • Social Impact • Drug Sell Price Improvement • Trade Price Improvement • Negotiation Ability • Suppression Power • Conversion Power • Slave Suppression Fall Rate • Animal Products Price Improvement
- Work
- Cleaning Speed Multiplier • Butchery Speed • Mechanoid Shredding Speed • Hunting Stealth • Research Speed • Smelting Speed • Smoothing Speed • Animal Gather Speed • Animal Gather Yield • Drug Cooking Speed • Drug Synthesis Speed • Butchery Efficiency • Mechanoid Shredding Efficiency • Cooking Speed • Food Poison Chance • Plant Work Speed • Plant Harvest Yield • Drug Crop Harvest Yield • Reading Speed • Repair Success Chance • Construct Success Chance • Construction Speed • Medical Tend Speed • Medical Tend Quality • Medical Operation Speed • Medical Surgery Success Chance • Mining Speed • Deep Drilling Speed • Mining Yield • General Labor Speed • Global Work Speed • Hacking Speed • Pruning Speed • Activity Suppression Speed • Study Efficiency • Entity Study Rate
- Hidden
- Bed Hunger Rate Multiplier
Hidden category: