Difference between revisions of "Hunting Stealth"
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In effect, this caps hunting stealth at 90%. | In effect, this caps hunting stealth at 90%. | ||
− | {|class = "wikitable" style="text-align: center;" | + | |
− | ![[Skills#Shooting|Shooting]] + [[Skills#Animals|Animals]] | + | {| class = "wikitable" width="180" style="text-align: center;" |
− | !Hunting Stealth | + | ! rowspan=2 | [[Skills#Shooting|Shooting]] + [[Skills#Animals|Animals]] Skill Level |
+ | ! colspan=3 | Hunting Stealth | ||
|- | |- | ||
− | + | ! 100% Moving | |
− | + | ! 125% Moving | |
+ | ! 150% Moving | ||
|- | |- | ||
− | | | + | | 0 |
− | | | + | | 0% |
+ | | 0% | ||
|- | |- | ||
− | | | + | | 4 |
− | | | + | | 50% |
+ | | ? | ||
+ | | ? | ||
|- | |- | ||
− | | | + | | 8 |
− | | | + | | 75% |
+ | | ? | ||
+ | | ? | ||
|- | |- | ||
− | |40 | + | | 20 |
− | |90% | + | | 80% |
+ | | ? | ||
+ | | ? | ||
+ | |- | ||
+ | | 40 | ||
+ | | 90% | ||
+ | | ? | ||
+ | | ? | ||
|} | |} | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 01:09, 29 March 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Hunting Stealth is a stat: This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. Its default value is 100%.
Factors
- Shooting: 0% plus 5% per skill level.
- Animals: 0% plus 5% per skill level.
- Moving: 100% importance. No max
Post-Processing Curve
Hunting stealth is affected by a post-processing curve that has points:
- (0.0, 0.0)
- (0.1, 0.5)
- (0.2, 0.75)
- (0.5, 0.8)
- (1.0, 0.9)
In effect, this caps hunting stealth at 90%.
Shooting + Animals Skill Level | Hunting Stealth | ||
---|---|---|---|
100% Moving | 125% Moving | 150% Moving | |
0 | 0% | 0% | |
4 | 50% | ? | ? |
8 | 75% | ? | ? |
20 | 80% | ? | ? |
40 | 90% | ? | ? |