Difference between revisions of "Melee Hit Chance"
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== Factors == | == Factors == | ||
− | * [[Skills#Melee|Melee]][[Skill::Melee| ]]: | + | * [[Skills#Melee|Melee]][[Skill::Melee| ]] skill: {{+|1}} per level |
* [[Sight]]: [[Sight Importance::12|12x]] importance, no allowed defect. [[Sight Limit::1.5|150%]] limit | * [[Sight]]: [[Sight Importance::12|12x]] importance, no allowed defect. [[Sight Limit::1.5|150%]] limit | ||
+ | ** <code>offset = 12 x ((IF ''sight'' < 150% THEN ''sight'' ELSE 150%) - 100%)</code> e.g. {{+|6}} at 150% sight. | ||
* [[Manipulation]]: [[Manipulation Importance::12|12x]] importance, no allowed defect. [[Manipulation Limit::1.5|150%]] limit | * [[Manipulation]]: [[Manipulation Importance::12|12x]] importance, no allowed defect. [[Manipulation Limit::1.5|150%]] limit | ||
− | * [[Brawler]] trait: {{+|4 | + | ** <code>offset = 12 x ((IF ''manipulation'' < 150% THEN ''manipulation'' ELSE 150%) - 100%)</code> e.g. {{+|3}} at 125% manipulation. |
− | * [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: {{+|8 | + | * [[Brawler]] trait: {{+|4}} |
− | * [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]]{{IdeologyIcon}}: {{+|8 | + | * [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: {{+|8}} |
− | * [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}: {{+|3 | + | * [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]]{{IdeologyIcon}}: {{+|8}} |
+ | * [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}: {{+|3}} | ||
* [[Mechlord suit]]{{BiotechIcon}}: {{--|0.5}} | * [[Mechlord suit]]{{BiotechIcon}}: {{--|0.5}} | ||
* [[Mechlord helmet]]{{BiotechIcon}}: {{--|0.5}} | * [[Mechlord helmet]]{{BiotechIcon}}: {{--|0.5}} |
Revision as of 10:38, 24 April 2023
This article is suggested to be rewritten. Reason: Outdated and not enough information on how the chance is calculated. You can help the RimWorld Wiki by improving it. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.
Factors
- Melee skill: +1 per level
- Sight: 12x importance, no allowed defect. 150% limit
offset = 12 x ((IF sight < 150% THEN sight ELSE 150%) - 100%)
e.g. +6 at 150% sight.
- Manipulation: 12x importance, no allowed defect. 150% limit
offset = 12 x ((IF manipulation < 150% THEN manipulation ELSE 150%) - 100%)
e.g. +3 at 125% manipulation.
- Brawler trait: +4
- Melee specialist role: +8
- Melee specialist's Beserk Trance: +8
- Leader's Combat Command: +3
- Mechlord suit: −0.5
- Mechlord helmet: −0.5
Post-processing curve
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: compare Melee Dodge Chance. |
Chance to hit
Chance to hit | |||||
---|---|---|---|---|---|
Skill Level | Standard | Brawler | Skill Level | Standard | Brawler |
0 | 50% | 62% | - | - | - |
1 | 53% | 65% | 11 | 81% | 85% |
2 | 56% | 68% | 12 | 82% | 86% |
3 | 59% | 71% | 13 | 83% | 87% |
4 | 62% | 74% | 14 | 84% | 88% |
5 | 65% | 77% | 15 | 85% | 89% |
6 | 68% | 80% | 16 | 86% | 90% |
7 | 71% | 81% | 17 | 87% | 90.3% |
8 | 74% | 82% | 18 | 88% | 90.6% |
9 | 77% | 83% | 19 | 89% | 90.9% |
10 | 80% | 84% | 20 | 90% | 91.2% |
Melee Hit Chance Value |
Post-Processed Melee Hit Chance %[1] |
Increase From Previous Value |
---|---|---|
-20 | 5% | - |
-19 | 5.5% | 0.5% |
-18 | 6% | 0.5% |
-17 | 6.5% | 0.5% |
-16 | 7% | 0.5% |
-15 | 7.5% | 0.5% |
-14 | 8% | 0.5% |
-13 | 8.5% | 0.5% |
-12 | 9% | 0.5% |
-11 | 9.5% | 0.5% |
-10 | 10% | 0.5% |
-9 | 14% | 4% |
-8 | 18% | 4% |
-7 | 22% | 4% |
-6 | 26% | 4% |
-5 | 30% | 4% |
-4 | 34% | 4% |
-3 | 38% | 4% |
-2 | 42% | 4% |
-1 | 46% | 4% |
0 | 50% | 4% |
1 | 53% | 3% |
2 | 56% | 3% |
3 | 59% | 3% |
4 | 62% | 3% |
5 | 65% | 3% |
6 | 68% | 3% |
7 | 71% | 3% |
8 | 74% | 3% |
9 | 77% | 3% |
10 | 80% | 3% |
11 | 81% | 1% |
12 | 82% | 1% |
13 | 83% | 1% |
14 | 84% | 1% |
15 | 85% | 1% |
16 | 86% | 1% |
17 | 87% | 1% |
18 | 88% | 1% |
19 | 89% | 1% |
20 | 90% | 1% |
21 | 90.3% | 0.3% |
22 | 90.6% | 0.3% |
23 | 90.9% | 0.3% |
24 | 91.2% | 0.3% |
25 | 91.5% | 0.3% |
26 | 91.8% | 0.3% |
27 | 92.1% | 0.3% |
28 | 92.4% | 0.3% |
29 | 92.7% | 0.3% |
30 | 93% | 0.3% |
31 | 93.3% | 0.3% |
32 | 93.6% | 0.3% |
33 | 93.9% | 0.3% |
34 | 94.2% | 0.3% |
35 | 94.5% | 0.3% |
36 | 94.8% | 0.3% |
37 | 95.1% | 0.3% |
38 | 95.4% | 0.3% |
39 | 95.7% | 0.3% |
40 | 96% | 0.3% |
41 | 96.1% | 0.1% |
42 | 96.2% | 0.1% |
43 | 96.3% | 0.1% |
44 | 96.4% | 0.1% |
45 | 96.5% | 0.1% |
46 | 96.6% | 0.1% |
47 | 96.7% | 0.1% |
48 | 96.8% | 0.1% |
49 | 96.9% | 0.1% |
50 | 97% | 0.1% |
51 | 97.1% | 0.1% |
52 | 97.2% | 0.1% |
53 | 97.3% | 0.1% |
54 | 97.4% | 0.1% |
55 | 97.5% | 0.1% |
56 | 97.6% | 0.1% |
57 | 97.7% | 0.1% |
58 | 97.8% | 0.1% |
59 | 97.9% | 0.1% |
60 | 98% | 0.1% |
Version history
- 0.17.1546 - Removed post-process curve from melee hit chance so it uses the simple level-by-level tuning. It’ll be much harder to hit things now at low melee skills.
- ↑ Rimworld/Data/Core/Defs/Stats/Stats_Pawns_Combat.xml MeleeHitChance