Difference between revisions of "Melee Hit Chance"

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== Factors ==
 
== Factors ==
* [[Skills#Melee|Melee]][[Skill::Melee| ]]:  
+
* [[Skills#Melee|Melee]][[Skill::Melee| ]] skill: {{+|1}} per level
 
* [[Sight]]: [[Sight Importance::12|12x]] importance,  no allowed defect. [[Sight Limit::1.5|150%]] limit
 
* [[Sight]]: [[Sight Importance::12|12x]] importance,  no allowed defect. [[Sight Limit::1.5|150%]] limit
 +
** <code>offset = 12 x ((IF ''sight'' < 150% THEN ''sight'' ELSE 150%) - 100%)</code> e.g. {{+|6}} at 150% sight.
 
* [[Manipulation]]: [[Manipulation Importance::12|12x]] importance,  no allowed defect. [[Manipulation Limit::1.5|150%]] limit
 
* [[Manipulation]]: [[Manipulation Importance::12|12x]] importance,  no allowed defect. [[Manipulation Limit::1.5|150%]] limit
* [[Brawler]] trait: {{+|4.0}}
+
** <code>offset = 12 x ((IF ''manipulation'' < 150% THEN ''manipulation'' ELSE 150%) - 100%)</code> e.g. {{+|3}} at 125% manipulation.
* [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: {{+|8.0}}
+
* [[Brawler]] trait: {{+|4}}
* [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]]{{IdeologyIcon}}: {{+|8.0}}
+
* [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: {{+|8}}
* [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}: {{+|3.0}}
+
* [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]]{{IdeologyIcon}}: {{+|8}}
 +
* [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}: {{+|3}}
 
* [[Mechlord suit]]{{BiotechIcon}}: {{--|0.5}}
 
* [[Mechlord suit]]{{BiotechIcon}}: {{--|0.5}}
 
* [[Mechlord helmet]]{{BiotechIcon}}: {{--|0.5}}
 
* [[Mechlord helmet]]{{BiotechIcon}}: {{--|0.5}}

Revision as of 10:38, 24 April 2023

Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.

Factors

Post-processing curve

Chance to hit

Chance to hit
Skill Level Standard Brawler Skill Level Standard Brawler
0 50% 62% - - -
1 53% 65% 11 81% 85%
2 56% 68% 12 82% 86%
3 59% 71% 13 83% 87%
4 62% 74% 14 84% 88%
5 65% 77% 15 85% 89%
6 68% 80% 16 86% 90%
7 71% 81% 17 87% 90.3%
8 74% 82% 18 88% 90.6%
9 77% 83% 19 89% 90.9%
10 80% 84% 20 90% 91.2%


Melee Hit
Chance Value
Post-Processed
Melee Hit Chance %[1]
Increase From
Previous Value
-20 5% -
-19 5.5% 0.5%
-18 6% 0.5%
-17 6.5% 0.5%
-16 7% 0.5%
-15 7.5% 0.5%
-14 8% 0.5%
-13 8.5% 0.5%
-12 9% 0.5%
-11 9.5% 0.5%
-10 10% 0.5%
-9 14% 4%
-8 18% 4%
-7 22% 4%
-6 26% 4%
-5 30% 4%
-4 34% 4%
-3 38% 4%
-2 42% 4%
-1 46% 4%
0 50% 4%
1 53% 3%
2 56% 3%
3 59% 3%
4 62% 3%
5 65% 3%
6 68% 3%
7 71% 3%
8 74% 3%
9 77% 3%
10 80% 3%
11 81% 1%
12 82% 1%
13 83% 1%
14 84% 1%
15 85% 1%
16 86% 1%
17 87% 1%
18 88% 1%
19 89% 1%
20 90% 1%
21 90.3% 0.3%
22 90.6% 0.3%
23 90.9% 0.3%
24 91.2% 0.3%
25 91.5% 0.3%
26 91.8% 0.3%
27 92.1% 0.3%
28 92.4% 0.3%
29 92.7% 0.3%
30 93% 0.3%
31 93.3% 0.3%
32 93.6% 0.3%
33 93.9% 0.3%
34 94.2% 0.3%
35 94.5% 0.3%
36 94.8% 0.3%
37 95.1% 0.3%
38 95.4% 0.3%
39 95.7% 0.3%
40 96% 0.3%
41 96.1% 0.1%
42 96.2% 0.1%
43 96.3% 0.1%
44 96.4% 0.1%
45 96.5% 0.1%
46 96.6% 0.1%
47 96.7% 0.1%
48 96.8% 0.1%
49 96.9% 0.1%
50 97% 0.1%
51 97.1% 0.1%
52 97.2% 0.1%
53 97.3% 0.1%
54 97.4% 0.1%
55 97.5% 0.1%
56 97.6% 0.1%
57 97.7% 0.1%
58 97.8% 0.1%
59 97.9% 0.1%
60 98% 0.1%

Version history

  • 0.17.1546 - Removed post-process curve from melee hit chance so it uses the simple level-by-level tuning. It’ll be much harder to hit things now at low melee skills.

  1. Rimworld/Data/Core/Defs/Stats/Stats_Pawns_Combat.xml MeleeHitChance