Difference between revisions of "Pain Shock Threshold"

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(min/max was the wrong way around. added effective min and max. More description. Formatting)
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{{Stat
 
{{Stat
 
| default base value = 0.8
 
| default base value = 0.8
| max value = 0.01
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| min value = 0.01
| min value = 0.99
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| max value = 0.99
 +
| effective minimum = 0.8 - 0.5
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| effective maximum = 0.8 + 0.1 + 0.05
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The point at which this creature is downed from [[pain]].
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| description = The pain level at which this creature is downed from [[pain]].
 
}}
 
}}
  
When a pawn's pain level meets or exceeds their Pain Shock Threshold they will become incapacitated. The standard threshold is 80%. Pain Shock Threshold cannot exceed 99%.
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When a pawn's pain level meets or exceeds their ''Pain Shock Threshold'' they will become incapacitated. Therefore higher values are generally preferable, however lower values also have there merit since they prevent pawns from continuing fighting until they are close do dying.
  
==Factors==
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[[Mechanoids]] feel no pain and are therefore not affected by this stat.
* [[Wimp]] trait: {{--|50}}%
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* [[War mask]]: {{+|10}}%
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== Offsets ==
* [[Veil]]: {{+|5}}%
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* [[Wimp]] trait: {{--|50%}}
{{nav|stats|wide}}
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* [[War mask]]: {{+|10%}}
 +
* [[Veil]]: {{+|5%}}
 +
 
 +
{{Nav|stats|wide}}

Revision as of 12:00, 17 January 2024

Pain Shock Threshold is a stat: The pain level at which this creature is downed from pain. Its minimum allowed value is 1% (effectively limited to 30%). Its maximum allowed value is 99% (effectively limited to 95%). Its default value is 80%.

When a pawn's pain level meets or exceeds their Pain Shock Threshold they will become incapacitated. Therefore higher values are generally preferable, however lower values also have there merit since they prevent pawns from continuing fighting until they are close do dying.

Mechanoids feel no pain and are therefore not affected by this stat.

Offsets