Difference between revisions of "Talking"
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{{Capacity | {{Capacity | ||
+ | | mechanoid name = Communication | ||
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = A [[characters|character]]'s capacity of speech. Directly affected by consciousness. | | description = A [[characters|character]]'s capacity of speech. Directly affected by consciousness. | ||
− | }} | + | }}{{#set:Effective Maximum = {{#expr: {{Q|Consciousness|Effective Maximum}} + 0.5 }} }} |
− | + | Talking is a factor of all social stats. Talking capacity is reduced by a damaged or missing [[Table of Human Body Parts#Jaw|jaw]]. [[Dementia]] also impairs talking. | |
− | + | ||
− | + | {{Hover title|Version/1.4.3901|At the time of writing}}, the maximum possible talking capacity is {{%|{{P|Effective Maximum}} }} for a pawn with [[sensory mechanites]] and the maximum possible consciousness of {{%|{{Q|Consciousness|Effective Maximum}} }}. There is however no advantage of a talking capacity above 100%. | |
+ | == Affected stats == | ||
{{#ask: [[Talking Importance::+]] | {{#ask: [[Talking Importance::+]] | ||
+ | | ?Health Type = Type | ||
| ?Talking Importance# = Weight | | ?Talking Importance# = Weight | ||
| ?Talking Limit# = Max | | ?Talking Limit# = Max | ||
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| format = broadtable | | format = broadtable | ||
| limit = 100 | | limit = 100 | ||
− | | mainlabel = | + | | mainlabel = Name |
− | | | + | | headers = plain |
− | | | + | | sort = Health Type, Name |
}} | }} | ||
− | ==Factors== | + | == Factors == |
− | The following factors affect | + | The following factors affect Talking: |
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max | ||
+ | * Jaw part efficiency. 100% importance, no allowed defect. No Max | ||
+ | ** [[Denture]]: Part efficiency offset {{--|20%}} | ||
+ | * Tongue part efficiency. 100% importance, no allowed defect. No Max | ||
+ | ** [[Bionic tongue]]: Part efficiency offset '''0%''' | ||
+ | * [[Ghoul]]:{{AnomalyIcon}} Being a ghoul multiplies a pawn's Talking by {{Bad|x0%}} | ||
+ | |||
+ | == Offsets == | ||
+ | The following offsets affect Talking: | ||
+ | * [[Dementia]]: {{--|25%}} | ||
+ | ** Note, that as dementia also inflicts a -15% Consciousness penalty, this is effectively a {{--|40%}} to Talking. | ||
+ | * [[Sensory mechanites]]: {{+|50%}} | ||
+ | {{nav|stats|wide}} |
Latest revision as of 12:05, 14 April 2024
Talking, called Communication on mechanoids, is a pawn capacity: A character's capacity of speech. Directly affected by consciousness. Talking is a factor of all social stats. Talking capacity is reduced by a damaged or missing jaw. Dementia also impairs talking.
At the time of writing, the maximum possible talking capacity is 220% for a pawn with sensory mechanites and the maximum possible consciousness of 170%. There is however no advantage of a talking capacity above 100%.
Affected stats[edit]
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Tame Animal Chance | Stat | 0.9 | 1 | The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness. Failed tame attempt can induce animal attacks, especially for more vicious animals. |
Trade Price Improvement | Stat | 0.9 | 1 | When this person acts as a trade negotiator, buy and sell prices are improved by this percentage. |
Social Impact | Stat | 0.9 | 1 | A multiplier on how much other people are affected by this person's social interactions. |
Negotiation Ability | Stat | 0.9 | 1 | How effective this person is as a negotiator. This affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks. |
Conversion Power | Stat | 0.9 | 1 | How effective this person is at converting others to their own ideoligion. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses. |
Train Animal Chance | Stat | 0.7 | 1 | The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on. |
Factors[edit]
The following factors affect Talking:
- Consciousness: 100% importance, no allowed defect. No Max
- Jaw part efficiency. 100% importance, no allowed defect. No Max
- Denture: Part efficiency offset −20%
- Tongue part efficiency. 100% importance, no allowed defect. No Max
- Bionic tongue: Part efficiency offset 0%
- Ghoul: Being a ghoul multiplies a pawn's Talking by ×0%
Offsets[edit]
The following offsets affect Talking:
- Dementia: −25%
- Note, that as dementia also inflicts a -15% Consciousness penalty, this is effectively a −40% to Talking.
- Sensory mechanites: +50%