Difference between revisions of "Gold"
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− | {{ | + | {{Infobox main|metallic |
− | | | + | | name = Gold |
− | | description = The most seductive metal of them all. Millions have died in attempting to feed the endless human thirst for gold. | + | | image = Gold c.png |
+ | | description = The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Material | ||
+ | | type2 = Metal | ||
+ | | stuff category = Metallic | ||
+ | | marketvalue = 10 | ||
+ | | beauty = -4 | ||
+ | | mass base = 0.008 | ||
+ | | stack limit = 500 | ||
+ | | path cost = 14 | ||
+ | | rotatable = false | ||
+ | | terrain affordance = Medium | ||
+ | <!-- Stat Modifiers --> | ||
+ | | beauty factor = 4 | ||
+ | | beauty offset = 20 | ||
+ | | work to make factor = 0.9 | ||
+ | | work to build factor = 0.9 | ||
+ | | max hit points factor = 0.6 | ||
+ | | flammability factor = 0.4 | ||
+ | | armor - sharp factor = 0.72 | ||
+ | | armor - blunt factor = 0.36 | ||
+ | | armor - heat factor = 0.36 | ||
+ | | insulation - cold factor = 3 | ||
+ | | insulation - heat factor = 0 | ||
+ | | melee blunt damage factor = 1.0 | ||
+ | | melee sharp damage factor = 0.75 | ||
+ | | melee cooldown factor = 1 | ||
+ | | door opening speed factor = 1 | ||
+ | | rest effectiveness factor = 1 | ||
+ | <!-- Technical --> | ||
+ | | defName = Gold | ||
+ | | stuff adjective = golden | ||
+ | <!-- Unused --> | ||
+ | | always haulable = true | ||
| color = (255,235,122) | | color = (255,235,122) | ||
− | |||
| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
− | |||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
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| label = gold | | label = gold | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
− | |||
| resource readout priority = Middle | | resource readout priority = Middle | ||
− | |||
| selectable = true | | selectable = true | ||
| small volume = true | | small volume = true | ||
Line 19: | Line 49: | ||
| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Silver_Drop | | sound interact = Silver_Drop | ||
− | |||
− | |||
− | |||
| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
+ | | thing class = ThingWithComps | ||
| use hit points = false | | use hit points = false | ||
− | | | + | | volume = 0.1 |
− | + | }}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.}} Too soft (and valuable) for simple weaponry, it is prized for both art and electronics. | |
− | | | + | |
− | | | + | Gold is necessary to build items needed for tech progression, such as the [[multi-analyzer]], [[advanced component]]s, and various parts of the [[ship]]. |
− | + | ||
− | | | + | == Acquisition == |
− | + | Most traders will have some gold for sale, as will all settlements. Gold is sometimes found on the bodies of [[raider]]s, as well as the Ancients found in random [[cryptosleep casket]]s. Gold can rarely be found from mining [[Mine|gold veins]] or drilling with [[deep drill]]s. | |
− | + | ||
− | + | ==== Ore ==== | |
− | + | [[File:Gold_ore.png|frameless|left|Gold ore in game]] | |
− | | | + | |
− | | | + | '''Gold ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. |
− | | | + | |
− | | | + | == Usage == |
− | | | + | Gold is used in the following crafting recipes: |
− | | | + | {{Ingredient List}} |
− | | | + | |
− | }} | + | Gold can be used as a material for [[stuff]]able items, like [[wall]]s, [[door]]s, and [[club]]s. As a [[small volume material]], you need x10 the gold as you would other materials. |
− | {{ | + | |
+ | === Honor === | ||
+ | Gold can also be sold to [[royal tribute collector]]s for [[honor]].{{RoyaltyIcon}} Collectors will arrive roughly twice a year, so long as you are not hostile to the [[empire]]. Gold is sold at a rate of 200 gold : 3 honor, or 0.015 honor per gold. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Gold Spent !! Honor || Equiv. Market Value | ||
+ | |- | ||
+ | ! {{Icon Small|gold}} 67 | ||
+ | | 1 || {{#expr: {{Q|Gold|Market Value Base}}*67}} | ||
+ | |- | ||
+ | ! {{Icon Small|gold}} 134 | ||
+ | | 2 || {{#expr: {{Q|Gold|Market Value Base}}*134}} | ||
+ | |- | ||
+ | ! {{Icon Small|gold}} 200 | ||
+ | | 3 || {{#expr: {{Q|Gold|Market Value Base}}*200}} | ||
+ | |} | ||
+ | |||
+ | == Analysis == | ||
+ | As mentioned, a small amount of gold is necessary for creating the [[multi-analyzer]] ({{Icon Small|gold}} 20), and later on, [[advanced component]]s ({{Icon Small|gold}} 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings. | ||
+ | |||
+ | Gold also has its uses for the [[Royalty DLC]]. It is required to build the [[royal bed]]s and [[grand meditation throne]]s{{RoyaltyIcon}} demanded from the highest class [[noble]]s. It can also be sold for [[honor]]. | ||
+ | |||
+ | === As beautiful furniture === | ||
+ | Other than that, gold is best used on the following items: | ||
+ | |||
+ | * Golden [[sculptures]] are among the most beautiful and valuable items in the game. They are the best gold item to sell, due to the [[quality]] multiplier and art's further x1.1 [[Sell Price Multiplier]]. (If you don't have a good artist, then other items may be preferred for selling). | ||
+ | * Golden [[fence]]s have {{+|20}} beauty per {{Icon Small|gold}} 10 fence, due to gold's ''beauty offset''. 50 gold fences would give {{+|1000}} beauty, while a normal quality gold sculpture takes equivalent gold for {{+|220}} beauty. Only a masterwork or legendary sculpture can beat fences for beauty/gold. | ||
+ | :However, 50 fences take 50 tiles of space. Not only do you need a large enough building for these 50 fences, but a pawn's [[beauty]] need looks for buildings in an 8-tile radius. Most of the time, a pawn won't look at all 50 fences at a time, but they can look at a 1-tile sculpture constantly. | ||
+ | * [[Gold tile]]s are less efficient in beauty / gold than sculptures, but have logistic advantages: they cannot be destroyed by [[raider]]s and do not take up building space. | ||
+ | However, gold is not a very practical material to use. See below for details. | ||
+ | |||
+ | === Comparison to silver furniture === | ||
+ | While gold is the most beautiful material, selling gold and using [[silver]] to create furniture is often more efficient. Even with 0% [[Trade Price Improvement]], 1 gold can be sold for 6 silver, or 4.8 silver in [[difficulty|Losing is Fun]]. You can further increase the gold : silver ratio by processing gold into sculptures and selling them. | ||
+ | |||
+ | At normal [[quality]], a gold [[small sculpture]] would give {{+|220}} beauty. You could instead sell the component gold for, at the very minimum, {{Icon Small|silver}} 2400 silver. This is enough for 2 silver [[large sculpture]]s, which gives {{+|412}} beauty with the same quality. Note that 2 silver sculptures would require 2 times the space and take over 4 times the work. But this is minimal compared to the effort required to get the gold in the first place. If space is an issue, then [[silver tile]]s will be better in beauty / cost than gold tiles in a similar fashion. | ||
+ | |||
+ | This can be further improved by using cheap, easily acquirable materials like [[wood]] and [[stone]]. Most of the time, either material is more practical as sculpture material than silver, let alone gold. | ||
+ | |||
+ | Once resource acquisition and [[wealth]] stop mattering in the endgame, then gold is the best material due to its superior beauty / tile. | ||
− | + | == Gallery == | |
+ | <gallery> | ||
+ | Gold a.png|One gold | ||
+ | Gold b.png|Partial stack | ||
+ | Gold c.png|Full stack | ||
+ | </gallery> | ||
− | + | {{Nav|materials|wide}} | |
− | [[ | + | [[Category:Material]] [[Category:Metal]] |
Latest revision as of 23:39, 28 September 2024
Gold
The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.
Base Stats
- Stuff Categories
- Metallic
- Stack Limit
- 500
- Mass
- 0.008 kg
- Beauty
- -4
- Rotatable
- False
- Path Cost
- 14 (48%)
Building
- Terrain Affordance
- Medium
Stat Modifiers
- Beauty Factor
- ×4
- Beauty Offset
- +20
- Work To Make Factor
- ×0.9
- Work To Build Factor
- ×0.9
- Max Hit Points
- ×0.6
- Flammability
- ×0.4
- Armor - Sharp
- ×0.72
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×0.36
- Insulation - Cold
- +3 °C (5.4 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×1.0
- Melee Sharp Damage
- ×0.75
- Melee Cooldown
- ×1
- Door Opening Speed
- ×1
- Rest Effectiveness
- ×1
- defName
- Gold
- Color
- (255,235,122)
- Stuff Adjective
- golden
- Small Volume
- true
Gold is a very beautiful and valuable resource. Too soft (and valuable) for simple weaponry, it is prized for both art and electronics.
Gold is necessary to build items needed for tech progression, such as the multi-analyzer, advanced components, and various parts of the ship.
Acquisition[edit]
Most traders will have some gold for sale, as will all settlements. Gold is sometimes found on the bodies of raiders, as well as the Ancients found in random cryptosleep caskets. Gold can rarely be found from mining gold veins or drilling with deep drills.
Ore[edit]
Gold ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Usage[edit]
Gold is used in the following crafting recipes:
Gold can be used as a material for stuffable items, like walls, doors, and clubs. As a small volume material, you need x10 the gold as you would other materials.
Honor[edit]
Gold can also be sold to royal tribute collectors for honor. Collectors will arrive roughly twice a year, so long as you are not hostile to the empire. Gold is sold at a rate of 200 gold : 3 honor, or 0.015 honor per gold.
Gold Spent | Honor | Equiv. Market Value |
---|---|---|
67 | 1 | 670 |
134 | 2 | 1340 |
200 | 3 | 2000 |
Analysis[edit]
As mentioned, a small amount of gold is necessary for creating the multi-analyzer ( 20), and later on, advanced components ( 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings.
Gold also has its uses for the Royalty DLC. It is required to build the royal beds and grand meditation thrones demanded from the highest class nobles. It can also be sold for honor.
As beautiful furniture[edit]
Other than that, gold is best used on the following items:
- Golden sculptures are among the most beautiful and valuable items in the game. They are the best gold item to sell, due to the quality multiplier and art's further x1.1 Sell Price Multiplier. (If you don't have a good artist, then other items may be preferred for selling).
- Golden fences have +20 beauty per 10 fence, due to gold's beauty offset. 50 gold fences would give +1000 beauty, while a normal quality gold sculpture takes equivalent gold for +220 beauty. Only a masterwork or legendary sculpture can beat fences for beauty/gold.
- However, 50 fences take 50 tiles of space. Not only do you need a large enough building for these 50 fences, but a pawn's beauty need looks for buildings in an 8-tile radius. Most of the time, a pawn won't look at all 50 fences at a time, but they can look at a 1-tile sculpture constantly.
- Gold tiles are less efficient in beauty / gold than sculptures, but have logistic advantages: they cannot be destroyed by raiders and do not take up building space.
However, gold is not a very practical material to use. See below for details.
Comparison to silver furniture[edit]
While gold is the most beautiful material, selling gold and using silver to create furniture is often more efficient. Even with 0% Trade Price Improvement, 1 gold can be sold for 6 silver, or 4.8 silver in Losing is Fun. You can further increase the gold : silver ratio by processing gold into sculptures and selling them.
At normal quality, a gold small sculpture would give +220 beauty. You could instead sell the component gold for, at the very minimum, 2400 silver. This is enough for 2 silver large sculptures, which gives +412 beauty with the same quality. Note that 2 silver sculptures would require 2 times the space and take over 4 times the work. But this is minimal compared to the effort required to get the gold in the first place. If space is an issue, then silver tiles will be better in beauty / cost than gold tiles in a similar fashion.
This can be further improved by using cheap, easily acquirable materials like wood and stone. Most of the time, either material is more practical as sculpture material than silver, let alone gold.
Once resource acquisition and wealth stop mattering in the endgame, then gold is the best material due to its superior beauty / tile.