Difference between revisions of "Shield Max Energy"
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− | {{Stat | + | {{Stub|reason=1) Corresponding Property 2) Two-way links}} |
+ | {{See also|Shield belt|Shield Recharge Rate}} | ||
+ | {{Verified|1.5.4104}}{{Stat | ||
+ | | def name = EnergyShieldEnergyMax | ||
+ | | label = Shield max energy | ||
+ | | description = The maximum energy a [[shield]] can have at one time.<br/>More energy absorbs more damage. | ||
+ | | min value = 0 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | | + | | show if undefined = false |
| category = Apparel | | category = Apparel | ||
+ | | display priority in category = 70 | ||
+ | | parts = StatPart_Quality | ||
}} | }} | ||
+ | |||
+ | == Bases == | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_01 sortable}} | ||
+ | ! Thing !! Base | ||
+ | |- | ||
+ | ! {{Icon Small|Shield belt|24}} [[Shield belt]] | ||
+ | | {{%|1.1}} | ||
+ | |- | ||
+ | ! {{Icon Small|Heavy shield unit|24}} [[Heavy shield unit]] {{BiotechIcon}} | ||
+ | | {{%|4.0}} | ||
+ | |- | ||
+ | ! {{Icon Small|Legionary|24}} [[Legionary]] {{BiotechIcon}} | ||
+ | | {{%|1.5}} | ||
+ | |- | ||
+ | ! {{Icon Small|Tunneler|24}} [[Tunneler]] {{BiotechIcon}} | ||
+ | | {{%|2.5}} | ||
+ | |- | ||
+ | ! {{Icon Small|Apocriton|24}} [[Apocriton]] {{BiotechIcon}} | ||
+ | | {{%|1.5}} | ||
+ | |- | ||
+ | ! {{Icon Small|Centurion|24}} [[Centurion]] {{BiotechIcon}} | ||
+ | | {{%|3}} | ||
+ | |- | ||
+ | ! {{Icon Small|War queen|24}} [[War queen]] {{BiotechIcon}} | ||
+ | | {{%|3}} | ||
+ | |} | ||
+ | </li></div> | ||
+ | |||
+ | == Stat Parts == | ||
+ | === Quality === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_01}} | ||
+ | ! [[Quality]] !! Factor | ||
+ | |- | ||
+ | ! Awful | ||
+ | | {{Bad|×60%}} | ||
+ | |- | ||
+ | ! Poor | ||
+ | | {{Bad|×80%}} | ||
+ | |- | ||
+ | ! Normal | ||
+ | | '''×100%''' | ||
+ | |- | ||
+ | ! Good | ||
+ | | {{Good|×120%}} | ||
+ | |- | ||
+ | ! Excellent | ||
+ | | {{Good|×140%}} | ||
+ | |- | ||
+ | ! Masterwork | ||
+ | | {{Good|×170%}} | ||
+ | |- | ||
+ | ! Legendary | ||
+ | | {{Good|×210%}} | ||
+ | |} | ||
+ | </li></div> | ||
+ | |||
+ | <div><li style="display: inline-table;"> | ||
+ | Shield belt max energy depending on quality: | ||
+ | {| {{STDT| c_01}} | ||
+ | ! [[Quality]] !! Shield<br />Max<br />Energy | ||
+ | |- | ||
+ | ! Awful | ||
+ | | {{%|{{#expr: 1.1 * 0.6}} }} | ||
+ | |- | ||
+ | ! Poor | ||
+ | | {{%|{{#expr: 1.1 * 0.8}} }} | ||
+ | |- | ||
+ | ! Normal | ||
+ | | {{%|{{#expr: 1.1 * 1}} }} | ||
+ | |- | ||
+ | ! Good | ||
+ | | {{%|{{#expr: 1.1 * 1.2}} }} | ||
+ | |- | ||
+ | ! Excellent | ||
+ | | {{%|{{#expr: 1.1 * 1.4}} }} | ||
+ | |- | ||
+ | ! Masterwork | ||
+ | | {{%|{{#expr: 1.1 * 1.7}} }} | ||
+ | |- | ||
+ | ! Legendary | ||
+ | | {{%|{{#expr: 1.1 * 2.1}} }} | ||
+ | |} | ||
+ | </li></div> | ||
+ | |||
+ | == Stat Def Data == | ||
+ | {| {{STDT| c_01}} | ||
+ | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ||
+ | |- id="Shield Max Energy" <!--<StatDef>--> | ||
+ | | | ||
+ | * '''Def Name:'''<br />EnergyShieldEnergyMax | ||
+ | * '''Label:'''<br />Shield max energy | ||
+ | | The maximum energy a shield can have at one time.<br/><br/>More energy absorbs more damage. | ||
+ | | | ||
+ | * Display Order:<br />'''30''' | ||
+ | * Def Name:<br />'''Apparel''' | ||
+ | * Label:<br />'''Apparel''' | ||
+ | * Display All By Default:<br />{{Bad|false}} | ||
+ | | | ||
+ | * '''Min Value:''' {{%|0}} | ||
+ | * '''To String Style:''' PercentZero | ||
+ | * '''Show If Undefined:''' {{Bad|false}} | ||
+ | | | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Quality:''' | ||
+ | *** Factor Awful: {{Bad|×{{%|0.6}}}} | ||
+ | *** Factor Poor: {{Bad|×{{%|0.8}}}} | ||
+ | *** Factor Normal: '''×{{%|1}}''' | ||
+ | *** Factor Good: {{Good|×{{%|1.2}}}} | ||
+ | *** Factor Excellent: {{Good|×{{%|1.4}}}} | ||
+ | *** Factor Masterwork: {{Good|×{{%|1.7}}}} | ||
+ | *** Factor Legendary: {{Good|×{{%|2.1}}}} | ||
+ | | 70 | ||
+ | <!--</StatDef>--> | ||
+ | |} | ||
+ | |||
+ | == Version history == | ||
+ | {{Stub|section=1|reason=General Version history}} | ||
+ | |||
+ | {{nav|stats|wide}} |
Latest revision as of 06:42, 23 October 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Corresponding Property 2) Two-way links. |
See also: Shield belt and Shield Recharge Rate
Shield Max Energy is a stat: The maximum energy a shield can have at one time.
More energy absorbs more damage. Its minimum allowed value is 0%.
Bases[edit]
Thing | Base |
---|---|
Shield belt | 110% |
Heavy shield unit | 400% |
Legionary | 150% |
Tunneler | 250% |
Apocriton | 150% |
Centurion | 300% |
War queen | 300% |
Stat Parts[edit]
Quality[edit]
Quality | Factor |
---|---|
Awful | ×60% |
Poor | ×80% |
Normal | ×100% |
Good | ×120% |
Excellent | ×140% |
Masterwork | ×170% |
Legendary | ×210% |
Shield belt max energy depending on quality:
Quality | Shield Max Energy |
---|---|
Awful | 66% |
Poor | 88% |
Normal | 110% |
Good | 132% |
Excellent | 154% |
Masterwork | 187% |
Legendary | 231% |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
The maximum energy a shield can have at one time. More energy absorbs more damage. |
|
|
|
70 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General Version history. |