Difference between revisions of "Shooting Accuracy"
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− | {{See | + | {{Stub|reason= See [[Talk:Shooting_Accuracy|Talk page]] 2) [[Shooting Accuracy Multiplier (Child)]]}} |
− | {{Stat | + | {{about|the pawn [[stat]] of this name|all factors affecting shooting accuracy|Weapons#Accuracy{{!}}Weapons}} |
+ | {{Stat <!-- defName = ShootingAccuracyPawn --> | ||
| default base value = 0 | | default base value = 0 | ||
| min value = 0 | | min value = 0 | ||
| to string style = PercentOne | | to string style = PercentOne | ||
− | | description = Base chance to not miss per | + | | description = Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. |
+ | | category = PawnWork | ||
}} | }} | ||
==Factors== | ==Factors== | ||
− | * [[Skills#Shooting|Shooting]] skill | + | * [[Skill::Shooting| ]][[Skills#Shooting|Shooting]] skill |
* [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here. | * [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here. | ||
* [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit::1|100%]] efficiency here | * [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit::1|100%]] efficiency here | ||
− | * [[ | + | * Traits: |
− | ** [[ | + | ** [[Trigger happy]]: {{--|5.0}} |
− | ** [[ | + | ** [[Careful shooter]]: {{+|5.0}} |
− | * | + | * [[Gunlink]] {{RoyaltyIcon}} {{+|3.0}} |
+ | * [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]]: {{+|8.0}} | ||
+ | * [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}: {{+|7.0}} | ||
+ | * [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}: {{+|4.0}} | ||
+ | * [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}: {{+|3.0}} | ||
− | + | * Post-processing curve | |
− | + | Shooting accuracy is capped at 99.9% per tile, though this value is only achievable with both the [[Royalty]] and [[Ideology DLC]]s. | |
+ | * {{+|20}} from 20 [[Skills#Shooting|Shooting]] skill | ||
+ | * {{+|12}} from 200% [[Sight]] | ||
+ | * '''+0''' from 100% [[Manipulation]] | ||
+ | * {{+|5}} from Careful Shooter | ||
+ | * {{+|3}} from [[Gunlink]] {{RoyaltyIcon}} | ||
+ | * {{+|8}} from [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]] | ||
+ | * {{+|7}} from [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}} | ||
+ | * {{+|4}} from another [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}} | ||
+ | * {{+|3}} from a nearby [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}} | ||
+ | |||
+ | This results in a total of 62, which the post-processing curve translates into a 99.9% value. | ||
==Analysis== | ==Analysis== | ||
Line 132: | Line 149: | ||
|98.167% | |98.167% | ||
|} | |} | ||
− | Note that shooting accuracy for the pawn | + | Note that shooting accuracy for the pawn has exponential decay calculated '''per tile''', meaning that a small increase (even 1%) in shooting accuracy will have a significant effect at longer ranges. |
For example: | For example: | ||
− | *A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away. | + | *A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.99<sup>32</sup> = 0.7249) |
− | *With 98% accuracy, the base accuracy against the same target becomes only 52.4%. | + | *With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.98<sup>32</sup> = 0.5239). |
+ | |||
+ | {| class="wikitable" | ||
+ | ! DPS Impact by Skill | ||
+ | |- | ||
+ | | {{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.89|DPS=100|Accuracy=100|Range=45}} }}<!-- | ||
+ | -->{{#vardefine: x | {{#explode: {{#var: string }} | && | 0 }} }}<!-- | ||
+ | -->{{#vardefine: y1 | {{#explode: {{#var: string }} | && | 1 }} }}<!-- | ||
+ | -->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.945|DPS=100|Accuracy=100|Range=45}} }}<!-- | ||
+ | -->{{#vardefine: y2 | {{#explode: {{#var: string }} | && | 1 }} }}<!-- | ||
+ | -->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.97|DPS=100|Accuracy=100|Range=45}} }}<!-- | ||
+ | -->{{#vardefine: y3 | {{#explode: {{#var: string }} | && | 1 }} }}<!-- | ||
+ | -->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.98167|DPS=100|Accuracy=100|Range=45}} }}<!-- | ||
+ | -->{{#vardefine: y4 | {{#explode: {{#var: string }} | && | 1 }} }}<!-- | ||
+ | -->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.99|DPS=100|Accuracy=100|Range=45}} }}<!-- | ||
+ | -->{{#vardefine: y5 | {{#explode: {{#var: string }} | && | 1 }} }}<!-- | ||
+ | -->{{Graph:Chart | ||
+ | | width = 400 | height = 200 | ||
+ | | type = line | ||
+ | | xAxisTitle = Range (Tiles) | ||
+ | | xAxisMin = 0 | xAxisMax = 45 | yGrid = | ||
+ | | x = {{#var: x}} | ||
+ | | yAxisTitle = DPS (%) | ||
+ | | yAxisMin = 1 | yAxisMax = 100 | xGrid = | ||
+ | | y1 = {{#var: y1}} | y1Title = Shooting 0 | ||
+ | | y2 = {{#var: y2}} | y2Title = Shooting 5 | ||
+ | | y3 = {{#var: y3}} | y3Title = Shooting 10 | ||
+ | | y4 = {{#var: y4}} | y4Title = Shooting 15 | ||
+ | | y5 = {{#var: y5}} | y5Title = Shooting 20 | ||
+ | | legend=Legend | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | ==Full Post-Processing Curve Table== | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Modified [[Skills#Shooting|Shooting]] skill !! Shooting Accuracy per Tile<ref>\RimWorld\Data\Core\Defs\Stats\Stats_Pawns_Combat.xml</ref> | ||
+ | |- | ||
+ | | -20 || 70.000% | ||
+ | |- | ||
+ | | -10 || 80.000% | ||
+ | |- | ||
+ | | -6 || 83.000% | ||
+ | |- | ||
+ | | -4 || 85.000% | ||
+ | |- | ||
+ | | -2 || 87.000% | ||
+ | |- | ||
+ | | 0 || 89.000% | ||
+ | |- | ||
+ | | 2 || 93.000% | ||
+ | |- | ||
+ | | 4 || 94.000% | ||
+ | |- | ||
+ | | 6 || 95.000% | ||
+ | |- | ||
+ | | 8 || 96.000% | ||
+ | |- | ||
+ | | 10 || 97.000% | ||
+ | |- | ||
+ | | 12 || 97.500% | ||
+ | |- | ||
+ | | 14 || 98.000% | ||
+ | |- | ||
+ | | 16 || 98.333% | ||
+ | |- | ||
+ | | 18 || 98.666% | ||
+ | |- | ||
+ | | 20 || 99.000% | ||
+ | |- | ||
+ | | 22 || 99.250% | ||
+ | |- | ||
+ | | 26 || 99.500% | ||
+ | |- | ||
+ | | 30 || 99.650% | ||
+ | |- | ||
+ | | 40 || 99.800% | ||
+ | |- | ||
+ | | 60 || 99.900% | ||
+ | |} | ||
+ | {{reflist}} | ||
− | ==Version | + | == Version history == |
* [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill. | * [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill. | ||
+ | {{nav|stats|wide}} |
Latest revision as of 19:42, 18 November 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: See Talk page 2) Shooting Accuracy Multiplier (Child). |
Shooting Accuracy is a stat: Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. Its minimum allowed value is 0%. Its default value is 0%.
Factors[edit]
- Shooting skill
- Sight: 12x importance—capped at 200% efficiency here.
- Manipulation: 8x importance—capped at 100% efficiency here
- Traits:
- Trigger happy: −5.0
- Careful shooter: +5.0
- Gunlink +3.0
- Shoot Frenzy (Inspiration): +8.0
- Shooting specialist role: +7.0
- Shooting specialist's Marksman Command: +4.0
- Leader's Combat Command: +3.0
- Post-processing curve
Shooting accuracy is capped at 99.9% per tile, though this value is only achievable with both the Royalty and Ideology DLCs.
- +20 from 20 Shooting skill
- +12 from 200% Sight
- +0 from 100% Manipulation
- +5 from Careful Shooter
- +3 from Gunlink
- +8 from Shoot Frenzy (Inspiration)
- +7 from Shooting specialist role
- +4 from another Shooting specialist's Marksman Command
- +3 from a nearby Leader's Combat Command
This results in a total of 62, which the post-processing curve translates into a 99.9% value.
Analysis[edit]
The table below shows post-processed shooting accuracy per tile of distance for each skill level and trait combination, assuming the pawn is healthy:
Skill Level | Standard | Careful Shooter | Trigger-Happy | Skill Level | Standard | Careful Shooter | Trigger-Happy |
---|---|---|---|---|---|---|---|
0 | 89% | 94.5% | 84% | - | - | - | - |
1 | 91% | 95% | 85% | 11 | 97.25% | 98.333% | 95% |
2 | 93% | 95.5% | 86% | 12 | 97.5% | 98.5% | 95.5% |
3 | 93.5% | 96% | 87% | 13 | 97.75% | 98.666% | 96% |
4 | 94% | 96.5% | 88% | 14 | 98% | 98.833% | 96.5% |
5 | 94.5% | 97% | 89% | 15 | 98.167% | 99% | 97% |
6 | 95% | 97.25% | 91% | 16 | 98.333% | 99.125% | 97.25% |
7 | 95.5% | 97.5% | 93% | 17 | 98.5% | 99.25% | 97.5% |
8 | 96% | 97.75% | 93.5% | 18 | 98.666% | 99.313% | 97.75% |
9 | 96.5% | 98% | 94% | 19 | 98.833% | 99.375% | 98% |
10 | 97% | 98.167% | 94.5% | 20 | 99% | 99.438% | 98.167% |
Note that shooting accuracy for the pawn has exponential decay calculated per tile, meaning that a small increase (even 1%) in shooting accuracy will have a significant effect at longer ranges.
For example:
- A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.9932 = 0.7249)
- With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.9832 = 0.5239).
DPS Impact by Skill |
---|
Full Post-Processing Curve Table[edit]
Modified Shooting skill | Shooting Accuracy per Tile[1] |
---|---|
-20 | 70.000% |
-10 | 80.000% |
-6 | 83.000% |
-4 | 85.000% |
-2 | 87.000% |
0 | 89.000% |
2 | 93.000% |
4 | 94.000% |
6 | 95.000% |
8 | 96.000% |
10 | 97.000% |
12 | 97.500% |
14 | 98.000% |
16 | 98.333% |
18 | 98.666% |
20 | 99.000% |
22 | 99.250% |
26 | 99.500% |
30 | 99.650% |
40 | 99.800% |
60 | 99.900% |
- ↑ \RimWorld\Data\Core\Defs\Stats\Stats_Pawns_Combat.xml
Version history[edit]
- 0.0.245 - Shooting accuracy split into into misses due to equipment and misses due to skill.