Difference between revisions of "Aiming Time"

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Aiming time works as a multiplier on the warmup time of a ranged [[weapon]], i.e. a ranged weapon with a warmup time of 1 second normally will have a warmup time of 0.5 seconds in the hands of a pawn with an Aiming Time stat of 50%. Note that the cooldown time of the weapon is unaffected.  
 
Aiming time works as a multiplier on the warmup time of a ranged [[weapon]], i.e. a ranged weapon with a warmup time of 1 second normally will have a warmup time of 0.5 seconds in the hands of a pawn with an Aiming Time stat of 50%. Note that the cooldown time of the weapon is unaffected.  
  
This stat also applies to [[psycast]]s {{RoyaltyIcon}}, the integrated weapons of [[grenadier armor|grenadier]] {{RoyaltyIcon}} and [[phoenix armor]]s {{RoyaltyIcon}}, and a number of [[utility]] items including the [[orbital bombardment targeter]], [[orbital power beam targeter]], [[psychic shock lance]], [[psychic insanity lance]], [[tornado generator]], [[jump pack]] {{RoyaltyIcon}} [[orbital mech cluster targeter]],{{RoyaltyIcon}} and [[disruptor flare pack]].{{AnomalyIcon}}
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This stat also applies to [[psycast]]s ,{{RoyaltyIcon}} the integrated weapons of [[grenadier armor|grenadier]] {{RoyaltyIcon}} and [[phoenix armor]]s, {{RoyaltyIcon}} and a number of [[utility]] items including the [[orbital bombardment targeter]], [[orbital power beam targeter]], [[psychic shock lance]], [[psychic insanity lance]], [[tornado generator]], [[jump pack]] {{RoyaltyIcon}} [[orbital mech cluster targeter]],{{RoyaltyIcon}} and [[disruptor flare pack]].{{AnomalyIcon}}
  
 
== Factors ==
 
== Factors ==
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Also note that this DPS only takes into account the Aiming Time of a pawn, and assumes all other factors are equal. For example, the 125% column will represent the decrease in DPS from the increased Aiming Time of [[Careful shooter]] trait, but will '''not''' reflect the effect of the increase in [[Shooting Accuracy]] that the trait also provides.
 
Also note that this DPS only takes into account the Aiming Time of a pawn, and assumes all other factors are equal. For example, the 125% column will represent the decrease in DPS from the increased Aiming Time of [[Careful shooter]] trait, but will '''not''' reflect the effect of the increase in [[Shooting Accuracy]] that the trait also provides.
  
{{Weapon Time|collapse=cooldown}}
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{{Weapon Time}}
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{{Weapon Time/Damage|range=Touch}}
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{{Weapon Time/Damage|range=Short|rangeNum=12}}
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{{Weapon Time/Damage|range=Medium|rangeNum=25}}
  
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== Analysis ==
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The minimum aiming time is achieved by a happy-trigger shooting specialist. This causes a drastic change in the damage output of weapon, heavily favoring shotguns, LMGs, and miniguns. A mere [[pump shotgun]] in the hands of such shooter will have a damage output on par with a [[charge rifle]]
 
{{Nav|stats|wide}}
 
{{Nav|stats|wide}}

Latest revision as of 18:45, 23 December 2024

Aiming Time is a stat: How long it takes to shoot after choosing a target. Its minimum allowed value is 1%. Its default value is 100%.

Aiming time works as a multiplier on the warmup time of a ranged weapon, i.e. a ranged weapon with a warmup time of 1 second normally will have a warmup time of 0.5 seconds in the hands of a pawn with an Aiming Time stat of 50%. Note that the cooldown time of the weapon is unaffected.

This stat also applies to psycasts ,Content added by the Royalty DLC the integrated weapons of grenadier Content added by the Royalty DLC and phoenix armors, Content added by the Royalty DLC and a number of utility items including the orbital bombardment targeter, orbital power beam targeter, psychic shock lance, psychic insanity lance, tornado generator, jump pack Content added by the Royalty DLC orbital mech cluster targeter,Content added by the Royalty DLC and disruptor flare pack.Content added by the Anomaly DLC

Factors[edit]

A pawn's aiming time has a base value of 100%, a minimum value of 1% and is affected by the following factors:

DPS table[edit]

The effect of the reduction in aiming time on the DPS of ranged weapons depends on each weapon's unique ratio of "Warmup time" and "Cooldown time". For example, a weapon with a long warmup and short cooldown will benefit more from a reduced aiming time than a weapon with a shorter warmup and/or a longer cooldown, all else being equal.

The table below details the effect of the reduction in aiming time on the DPS for each pawn-usable, ranged weapon. Note that while single use weapons such as the doomsday rocket launcher do benefit from the decreased aiming time, their single-use nature makes comparing DPS in this way nonsensical and they are thus excluded.

Also note that this DPS only takes into account the Aiming Time of a pawn, and assumes all other factors are equal. For example, the 125% column will represent the decrease in DPS from the increased Aiming Time of Careful shooter trait, but will not reflect the effect of the increase in Shooting Accuracy that the trait also provides.

  • Weapon DPS
    with Aiming Time of
    100% 180% 125% 60% 50% 10% 1% 100% 180% 125% 60% 50% 10% 1%
    and Ranged Cooldown Multiplier Content added by the Biotech DLC of
    100% 100% 100% 100% 100% 100% 100% 80% 80% 80% 80% 80% 80% 80%
    Assault rifle Assault rifle 100% 79% 92% 115% 120% 142% 148% 113% 87% 103% 132% 138% 169% 178%
    Autopistol Autopistol 100% 84% 95% 110% 113% 126% 130% 118% 97% 111% 133% 137% 157% 162%
    Bolt-action rifle Bolt-action rifle 100% 70% 88% 127% 136% 192% 211% 110% 75% 96% 144% 156% 234% 263%
    Chain shotgun Chain shotgun 100% 75% 91% 120% 126% 160% 170% 110% 81% 99% 135% 143% 188% 202%
    Charge lance Charge lance 100% 76% 91% 118% 124% 153% 162% 114% 84% 103% 138% 146% 189% 202%
    Charge rifle Charge rifle 100% 81% 93% 113% 117% 136% 141% 113% 89% 105% 131% 136% 162% 169%
    EMP grenades EMP grenades 100% 78% 92% 117% 122% 148% 155% 115% 86% 104% 137% 145% 182% 194%
    EMP launcher EMP launcher 100% 71% 89% 125% 133% 182% 198% 111% 77% 98% 143% 154% 222% 247%
    Frag grenades Frag grenades 100% 78% 92% 117% 122% 148% 155% 115% 86% 104% 137% 145% 182% 194%
    Greatbow Greatbow 100% 69% 88% 130% 140% 206% 230% 109% 73% 95% 146% 159% 250% 287%
    Heavy SMG Heavy SMG 100% 80% 93% 114% 118% 138% 144% 113% 88% 104% 131% 137% 164% 172%
    Incendiary launcher Incendiary launcher 100% 71% 89% 125% 133% 182% 198% 111% 77% 98% 143% 154% 222% 247%
    LMG LMG 100% 74% 90% 121% 127% 163% 174% 109% 79% 98% 135% 143% 190% 205%
    Machine pistol Machine pistol 100% 80% 93% 114% 118% 138% 143% 112% 88% 103% 130% 136% 163% 170%
    Minigun Minigun 100% 77% 92% 117% 123% 149% 157% 107% 82% 98% 127% 134% 166% 176%
    Molotov cocktails Molotov cocktails 100% 78% 92% 117% 122% 148% 155% 115% 86% 104% 137% 145% 182% 194%
    Pila Pila 100% 71% 89% 125% 133% 182% 198% 111% 77% 98% 143% 154% 222% 247%
    Pump shotgun Pump shotgun 100% 75% 91% 120% 126% 160% 171% 113% 82% 101% 140% 148% 197% 213%
    Recurve bow Recurve bow 100% 73% 90% 123% 131% 173% 186% 112% 79% 99% 142% 152% 212% 232%
    Revolver Revolver 100% 89% 96% 107% 109% 117% 119% 120% 104% 115% 130% 133% 145% 148%
    Short bow Short bow 100% 74% 90% 122% 129% 168% 180% 112% 80% 100% 141% 150% 206% 225%
    Smoke launcher Smoke launcher 100% 71% 89% 125% 133% 182% 198% 111% 77% 98% 143% 154% 222% 247%
    Sniper rifle Sniper rifle 100% 67% 87% 132% 143% 219% 248% 109% 71% 93% 147% 162% 265% 309%
    Hellcat rifle Hellcat rifle Content added by the Anomaly DLC 100% 78% 92% 116% 121% 146% 153% 112% 85% 102% 133% 140% 174% 184%
    Incinerator Incinerator Content added by the Anomaly DLC 100% 91% 97% 105% 106% 112% 114% 117% 105% 113% 124% 126% 134% 136%
    Nerve spiker Nerve spiker Content added by the Anomaly DLC 100% 73% 90% 123% 131% 173% 186% 112% 79% 99% 142% 152% 212% 232%
    Flamebow Flamebow Content added by the Biotech DLC 100% 74% 90% 122% 129% 168% 180% 112% 80% 100% 141% 150% 206% 225%
    Tox grenades Tox grenades Content added by the Biotech DLC 100% 78% 92% 117% 122% 148% 155% 115% 86% 104% 137% 145% 182% 194%
    Toxbomb launcher Toxbomb launcher Content added by the Biotech DLC 100% 74% 90% 121% 128% 165% 176% 113% 81% 100% 140% 150% 203% 220%
    Grenadier armor Grenadier armor Content added by the Royalty DLC 100% 68% 87% 132% 143% 217% 246% 109% 71% 93% 147% 161% 263% 307%
    Phoenix armor Phoenix armor Content added by the Royalty DLC 100% 68% 87% 132% 143% 217% 246% 109% 71% 93% 147% 161% 263% 307%
  • DPS at Touch range
  • Weapon DPS
    with Aiming Time of
    100% 50% 1% 100% 50% 1%
    and Ranged Cooldown Multiplier Content added by the Biotech DLC of
    100% 100% 100% 80% 80% 80%
    Assault rifle Assault rifle 6.53 7.82 9.69 7.35 9.03 11.63
    Autopistol Autopistol 6.15 6.95 7.97 7.27 8.42 9.96
    Bolt-action rifle Bolt-action rifle 3.66 4.98 7.72 4.04 5.71 9.62
    Chain shotgun Chain shotgun 10.68 13.48 18.16 11.78 15.29 21.6
    Charge lance Charge lance 4.43 5.49 7.18 5.05 6.48 8.96
    Charge rifle Charge rifle 7.28 8.54 10.27 8.25 9.9 12.32
    Greatbow Greatbow 3.16 4.42 7.27 3.46 5.03 9.06
    Heavy SMG Heavy SMG 10.49 12.4 15.1 11.83 14.32 18.04
    LMG LMG 6.31 8.04 11 6.91 9.03 12.94
    Machine pistol Machine pistol 9.92 11.71 14.23 11.15 13.46 16.9
    Minigun Minigun 5.51 6.76 8.67 5.91 7.37 9.7
    Pila Pila 1.57 2.09 3.1 1.74 2.41 3.86
    Pump shotgun Pump shotgun 6.7 8.47 11.43 7.58 9.93 14.27
    Recurve bow Recurve bow 3.16 4.13 5.89 3.54 4.8 7.35
    Revolver Revolver 5.06 5.49 5.99 6.08 6.72 7.49
    Short bow Short bow 2.75 3.55 4.96 3.09 4.14 6.19
    Sniper rifle Sniper rifle 2.16 3.09 5.35 2.34 3.48 6.67
    Hellcat rifle Hellcat rifle Content added by the Anomaly DLC 5.74 6.96 8.8 6.44 8.02 10.56
    Nerve spiker Nerve spiker Content added by the Anomaly DLC 2.49 3.24 4.63 2.78 3.77 5.77
    Flamebow Flamebow Content added by the Biotech DLC 1.5 1.94 2.71 1.69 2.26 3.37
  • DPS at Short range
  • Weapon DPS
    with Aiming Time of
    100% 50% 1% 100% 50% 1%
    and Ranged Cooldown Multiplier Content added by the Biotech DLC of
    100% 100% 100% 80% 80% 80%
    Assault rifle Assault rifle 7.62 9.12 11.31 8.58 10.53 13.56
    Autopistol Autopistol 5.38 6.09 6.98 6.36 7.37 8.71
    Bolt-action rifle Bolt-action rifle 4.5 6.13 9.5 4.97 7.03 11.84
    Chain shotgun Chain shotgun 11.99 15.14 20.39 13.23 17.17 24.25
    Charge lance Charge lance 5.8 7.19 9.39 6.61 8.47 11.72
    Charge rifle Charge rifle 8.47 9.93 11.95 9.6 11.52 14.33
    Greatbow Greatbow 4.13 5.78 9.51 4.52 6.57 11.85
    Heavy SMG Heavy SMG 8.02 9.48 11.55 9.04 10.95 13.8
    LMG LMG 7.57 9.65 13.2 8.29 10.84 15.52
    Machine pistol Machine pistol 7.16 8.46 10.28 8.05 9.72 12.21
    Minigun Minigun 9.19 11.26 14.45 9.86 12.28 16.17
    Pila Pila 2.22 2.96 4.4 2.47 3.42 5.49
    Pump shotgun Pump shotgun 7.28 9.21 12.44 8.24 10.8 15.52
    Recurve bow Recurve bow 3.53 4.6 6.57 3.95 5.34 8.19
    Revolver Revolver 4.74 5.15 5.62 5.7 6.3 7.02
    Short bow Short bow 2.39 3.08 4.3 2.68 3.59 5.37
    Sniper rifle Sniper rifle 3.02 4.32 7.49 3.28 4.87 9.33
    Hellcat rifle Hellcat rifle Content added by the Anomaly DLC 6.7 8.13 10.27 7.51 9.36 12.32
    Nerve spiker Nerve spiker Content added by the Anomaly DLC 2.77 3.61 5.16 3.1 4.2 6.43
    Flamebow Flamebow Content added by the Biotech DLC 1.3 1.68 2.34 1.46 1.95 2.92
  • DPS at Medium range
  • Weapon DPS
    with Aiming Time of
    100% 50% 1% 100% 50% 1%
    and Ranged Cooldown Multiplier Content added by the Biotech DLC of
    100% 100% 100% 80% 80% 80%
    Assault rifle Assault rifle 7.07 8.47 10.5 7.96 9.78 12.59
    Autopistol Autopistol 3.08 3.48 3.99 3.64 4.21 4.98
    Bolt-action rifle Bolt-action rifle 5.07 6.9 10.69 5.59 7.91 13.32
    Charge lance Charge lance 5.8 7.19 9.39 6.61 8.47 11.72
    Charge rifle Charge rifle 7.28 8.54 10.27 8.25 9.9 12.32
    Greatbow Greatbow 3.65 5.1 8.39 3.99 5.8 10.46
    LMG LMG 5.52 7.04 9.62 6.04 7.9 11.32
    Minigun Minigun 9.19 11.26 14.45 9.86 12.28 16.17
    Recurve bow Recurve bow 2.94 3.83 5.47 3.29 4.45 6.82
    Revolver Revolver 2.84 3.09 3.37 3.42 3.78 4.21
    Sniper rifle Sniper rifle 3.71 5.31 9.21 4.03 5.99 11.47
    Hellcat rifle Hellcat rifle Content added by the Anomaly DLC 6.22 7.54 9.53 6.98 8.69 11.44
    Nerve spiker Nerve spiker Content added by the Anomaly DLC 2.31 3.01 4.3 2.58 3.5 5.36
  • Analysis[edit]

    The minimum aiming time is achieved by a happy-trigger shooting specialist. This causes a drastic change in the damage output of weapon, heavily favoring shotguns, LMGs, and miniguns. A mere pump shotgun in the hands of such shooter will have a damage output on par with a charge rifle