Difference between revisions of "Blunt Damage"
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== Bases == | == Bases == | ||
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− | {| {{STDT| sortable | + | {| {{STDT| sortable}} |
! Material !! Category !! [[Property:Melee Blunt Damage Factor|Blunt<br />Damage<br />Factor]] | ! Material !! Category !! [[Property:Melee Blunt Damage Factor|Blunt<br />Damage<br />Factor]] | ||
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Revision as of 07:01, 13 February 2025
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See also: Sharp Damage
Blunt Damage is a stat: A multiplier on damage from blunt-type attacks for weapons made of this material. Its default value is 100%.
Bases
Material | Category | Blunt Damage Factor |
---|---|---|
Gold | Metal | 1 |
Granite blocks | Stone | 1 |
Jade | Stone | 1.5 |
Limestone blocks | Stone | 1 |
Marble blocks | Stone | 1 |
Plasteel | Metal | 0.9 |
Sandstone blocks | Stone | 1 |
Silver | Metal | 1 |
Slate blocks | Stone | 1 |
Steel | Metal | 1 |
Uranium | Metal | 1.5 |
Wood | Woody | 0.9 |
Bioferrite ![]() |
Metal | 0.9 |
Stat Def Data
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
A multiplier on damage from blunt-type attacks for weapons made of this material. |
|
|
- | 4506 |
Version history
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