Difference between revisions of "Eating"

From RimWorld Wiki
Jump to navigation Jump to search
(Only the first instance of the page title needs bolding, and its done by the the stat tempalte)
 
(23 intermediate revisions by 5 users not shown)
Line 2: Line 2:
 
{{Capacity
 
{{Capacity
 
| default base value = 1
 
| default base value = 1
 +
| min value = 0.1
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = A character's ability to eat.  
 
| description = A character's ability to eat.  
}} Eating is a function of a human's or animal's body provided by the jaw and tongue. It is a major factor of [[Eating Speed]] and is therefore critical to allowing pawns to maintain their [[Saturation]] and prevent them from [[Malnutrition|starving]].
+
}}{{#set:Effective Minimum|0.1}}{{#set:Effective Maximum|{{#expr:{{Q|Consciousness|Effective Maximum}}*1.25}} }}
 +
Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.  
  
{{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible Eating capacity is 150% with a healthy pawn high on [[go-juice]], [[luciferium]] and [[wake-up]], and having used a [[neural supercharger]]{{IdeologyIcon}} to buff [[Consciousness]].
+
Eating and manipulation are the two determining factors of the [[Eating Speed]] stat.
 +
 
 +
Eating is not affected by [[Body parts|stomach]] efficiency or [[digestion]]; these factors independently affect the ability to use [[nutrition]] to satisfy [[hunger]]. [[Moving]] can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. [[Sight]] does not affect eating nor a creature's ability to find available nutrition.
  
 
== Affected stats ==
 
== Affected stats ==
Line 18: Line 22:
 
| mainlabel = Name
 
| mainlabel = Name
 
| headers = plain
 
| headers = plain
| sort = Health Type,
+
| sort = Health Type
 
}}
 
}}
  
 
== Factors ==
 
== Factors ==
{{Stub|section=1|reason=Numbers}}
+
 
 +
=== Base Factors ===
 
The following factors affect Eating:
 
The following factors affect Eating:
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max
* Jaw part efficiency. ?% importance, 0% allowed defect. ? Max
+
* Jaw part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).
* Tongue part efficiency. 50% importance, 0% allowed defect. ? Max
+
** [[Denture]]: '''80%''' part efficiency resulting in {{--|20%}} eating.
** [[Bionic tongue]]: Part efficiency offset '''0%'''
+
** [[Bionic jaw]]: '''125%''' part efficiency resulting in {{+|25%}} eating.
 +
** Tongue part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).
 +
*** [[Bionic tongue]]: '''100%''' part efficiency, resulting in no changes.
 +
 
 +
=== Post factors ===
 +
The following factors affect Talking. They are applied after the Base Factors and offsets (if there was any).
 +
* [[Food poisoning]]:
 +
** Initial: {{Bad|x0.5}}
 +
** Major: {{Bad|x0.3}}
 +
** Recovering: {{Bad|x0.5}}
 +
*** Note that food poisoning also penalizes Consciousness, so the effective penalty is greater than this would suggest.
 +
 
 +
Since consciousness is effectively maxed out to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }}, ''eating'' effectively ranges from {{Bad|{{%|{{P|Effective Minimum}} }} }} (absolute minimum) to {{Good|{{%|{{P|Effective Maximum}}}}}}, with a [[bionic jaw]] installed on top of maximum [[consciousness]].
  
{{nav|stats|wide}}
+
{{Nav|stats|wide}}
<noinclude>[[Category:Capacity]]</noinclude>
+
{{Verified|1.4.3901}}

Latest revision as of 16:03, 13 March 2025

Eating is a pawn capacity: A character's ability to eat. Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.

Eating and manipulation are the two determining factors of the Eating Speed stat.

Eating is not affected by stomach efficiency or digestion; these factors independently affect the ability to use nutrition to satisfy hunger. Moving can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. Sight does not affect eating nor a creature's ability to find available nutrition.

Affected stats[edit]

NameTypeWeightMaxDescription
Eating SpeedStat0.95-Multiplier on eating speed.

Factors[edit]

Base Factors[edit]

The following factors affect Eating:

  • Consciousness: 100% importance, no allowed defect. No Max
  • Jaw part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).
    • Denture: 80% part efficiency resulting in −20% eating.
    • Bionic jaw: 125% part efficiency resulting in +25% eating.
    • Tongue part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).

Post factors[edit]

The following factors affect Talking. They are applied after the Base Factors and offsets (if there was any).

  • Food poisoning:
    • Initial: ×0.5
    • Major: ×0.3
    • Recovering: ×0.5
      • Note that food poisoning also penalizes Consciousness, so the effective penalty is greater than this would suggest.

Since consciousness is effectively maxed out to 170%, eating effectively ranges from 10% (absolute minimum) to 212.5%, with a bionic jaw installed on top of maximum consciousness.