Difference between revisions of "Eating"

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{{Capacity
 
{{Capacity
 
| default base value = 1
 
| default base value = 1
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| min value = 0.1
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = A character's ability to eat.  
 
| description = A character's ability to eat.  
}}
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}}{{#set:Effective Minimum|0.1}}{{#set:Effective Maximum|{{#expr:{{Q|Consciousness|Effective Maximum}}*1.25}} }}
 
Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.  
 
Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.  
  
 
Eating and manipulation are the two determining factors of the [[Eating Speed]] stat.
 
Eating and manipulation are the two determining factors of the [[Eating Speed]] stat.
  
Eating is not affected by [[Body parts|stomach]] efficiency or [[metabolism]]; these factors independently affect the ability to use [[nutrition]] to satisfy [[hunger]]. [[Moving]] can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. [[Sight]] does not affect eating nor a creature's ability to find available nutrition.
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Eating is not affected by [[Body parts|stomach]] efficiency or [[digestion]]; these factors independently affect the ability to use [[nutrition]] to satisfy [[hunger]]. [[Moving]] can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. [[Sight]] does not affect eating nor a creature's ability to find available nutrition.
 
 
{{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible Eating capacity is 150% with a healthy pawn high on [[go-juice]], [[luciferium]] and [[wake-up]], and having used a [[neural supercharger]]{{IdeologyIcon}} to buff [[Consciousness]].
 
  
 
== Affected stats ==
 
== Affected stats ==
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| mainlabel = Name
 
| mainlabel = Name
 
| headers = plain
 
| headers = plain
| sort = Health Type,
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| sort = Health Type
 
}}
 
}}
  
 
== Factors ==
 
== Factors ==
{{Stub|section=1|reason=Numbers}}
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=== Base Factors ===
 
The following factors affect Eating:
 
The following factors affect Eating:
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max
* Jaw part efficiency. 90% importance, 0% allowed defect. No Max
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* Jaw part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).
** [[Denture]]: Part efficiency offset ? {{Check Tag|Values}}
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** [[Denture]]: '''80%''' part efficiency resulting in {{--|20%}} eating.
* Tongue part efficiency. 50% importance, 0% allowed defect. ? Max
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** [[Bionic jaw]]: '''125%''' part efficiency resulting in {{+|25%}} eating.
** [[Bionic tongue]]: Part efficiency offset '''0%'''
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** Tongue part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).
* Neck
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*** [[Bionic tongue]]: '''100%''' part efficiency, resulting in no changes.
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=== Post factors ===
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The following factors affect Talking. They are applied after the Base Factors and offsets (if there was any).
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* [[Food poisoning]]:
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** Initial: {{Bad|x0.5}}
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** Major: {{Bad|x0.3}}
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** Recovering: {{Bad|x0.5}}
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*** Note that food poisoning also penalizes Consciousness, so the effective penalty is greater than this would suggest.
 +
 
 +
Since consciousness is effectively maxed out to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }}, ''eating'' effectively ranges from {{Bad|{{%|{{P|Effective Minimum}} }} }} (absolute minimum) to {{Good|{{%|{{P|Effective Maximum}}}}}}, with a [[bionic jaw]] installed on top of maximum [[consciousness]].
  
{{nav|stats|wide}}
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{{Nav|stats|wide}}
<noinclude>[[Category:Capacity]]</noinclude>
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{{Verified|1.4.3901}}

Latest revision as of 16:03, 13 March 2025

Eating is a pawn capacity: A character's ability to eat. Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.

Eating and manipulation are the two determining factors of the Eating Speed stat.

Eating is not affected by stomach efficiency or digestion; these factors independently affect the ability to use nutrition to satisfy hunger. Moving can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. Sight does not affect eating nor a creature's ability to find available nutrition.

Affected stats[edit]

NameTypeWeightMaxDescription
Eating SpeedStat0.95-Multiplier on eating speed.

Factors[edit]

Base Factors[edit]

The following factors affect Eating:

  • Consciousness: 100% importance, no allowed defect. No Max
  • Jaw part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).
    • Denture: 80% part efficiency resulting in −20% eating.
    • Bionic jaw: 125% part efficiency resulting in +25% eating.
    • Tongue part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).

Post factors[edit]

The following factors affect Talking. They are applied after the Base Factors and offsets (if there was any).

  • Food poisoning:
    • Initial: ×0.5
    • Major: ×0.3
    • Recovering: ×0.5
      • Note that food poisoning also penalizes Consciousness, so the effective penalty is greater than this would suggest.

Since consciousness is effectively maxed out to 170%, eating effectively ranges from 10% (absolute minimum) to 212.5%, with a bionic jaw installed on top of maximum consciousness.