Difference between revisions of "Eating"
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− | + | {{For|the mechanics surrounding the need to eat|Saturation}} | |
{{Capacity | {{Capacity | ||
| default base value = 1 | | default base value = 1 | ||
+ | | min value = 0.1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = A character's ability to eat. | | description = A character's ability to eat. | ||
− | }} | + | }}{{#set:Effective Minimum|0.1}}{{#set:Effective Maximum|{{#expr:{{Q|Consciousness|Effective Maximum}}*1.25}} }} |
+ | Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck. | ||
− | Eating | + | Eating and manipulation are the two determining factors of the [[Eating Speed]] stat. |
+ | Eating is not affected by [[Body parts|stomach]] efficiency or [[digestion]]; these factors independently affect the ability to use [[nutrition]] to satisfy [[hunger]]. [[Moving]] can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. [[Sight]] does not affect eating nor a creature's ability to find available nutrition. | ||
+ | |||
+ | == Affected stats == | ||
{{#ask: [[Eating Importance::+]] | {{#ask: [[Eating Importance::+]] | ||
+ | | ?Health Type = Type | ||
| ?Eating Importance# = Weight | | ?Eating Importance# = Weight | ||
| ?Eating Limit# = Max | | ?Eating Limit# = Max | ||
Line 14: | Line 20: | ||
| format = broadtable | | format = broadtable | ||
| limit = 100 | | limit = 100 | ||
− | | mainlabel = | + | | mainlabel = Name |
− | | | + | | headers = plain |
− | | | + | | sort = Health Type |
}} | }} | ||
− | + | ||
+ | == Factors == | ||
+ | |||
+ | === Base Factors === | ||
+ | The following factors affect Eating: | ||
+ | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max | ||
+ | * Jaw part efficiency. 100% importance, no allowed defect. No Max (effectively 125%). | ||
+ | ** [[Denture]]: '''80%''' part efficiency resulting in {{--|20%}} eating. | ||
+ | ** [[Bionic jaw]]: '''125%''' part efficiency resulting in {{+|25%}} eating. | ||
+ | ** Tongue part efficiency. 100% importance, no allowed defect. No Max (effectively 100%). | ||
+ | *** [[Bionic tongue]]: '''100%''' part efficiency, resulting in no changes. | ||
+ | |||
+ | === Post factors === | ||
+ | The following factors affect Talking. They are applied after the Base Factors and offsets (if there was any). | ||
+ | * [[Food poisoning]]: | ||
+ | ** Initial: {{Bad|x0.5}} | ||
+ | ** Major: {{Bad|x0.3}} | ||
+ | ** Recovering: {{Bad|x0.5}} | ||
+ | *** Note that food poisoning also penalizes Consciousness, so the effective penalty is greater than this would suggest. | ||
+ | |||
+ | Since consciousness is effectively maxed out to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }}, ''eating'' effectively ranges from {{Bad|{{%|{{P|Effective Minimum}} }} }} (absolute minimum) to {{Good|{{%|{{P|Effective Maximum}}}}}}, with a [[bionic jaw]] installed on top of maximum [[consciousness]]. | ||
+ | |||
+ | {{Nav|stats|wide}} | ||
+ | {{Verified|1.4.3901}} |
Latest revision as of 16:03, 13 March 2025
Eating is a pawn capacity: A character's ability to eat. Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.
Eating and manipulation are the two determining factors of the Eating Speed stat.
Eating is not affected by stomach efficiency or digestion; these factors independently affect the ability to use nutrition to satisfy hunger. Moving can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. Sight does not affect eating nor a creature's ability to find available nutrition.
Affected stats[edit]
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Eating Speed | Stat | 0.95 | - | Multiplier on eating speed. |
Factors[edit]
Base Factors[edit]
The following factors affect Eating:
- Consciousness: 100% importance, no allowed defect. No Max
- Jaw part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).
- Denture: 80% part efficiency resulting in −20% eating.
- Bionic jaw: 125% part efficiency resulting in +25% eating.
- Tongue part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).
- Bionic tongue: 100% part efficiency, resulting in no changes.
Post factors[edit]
The following factors affect Talking. They are applied after the Base Factors and offsets (if there was any).
- Food poisoning:
- Initial: ×0.5
- Major: ×0.3
- Recovering: ×0.5
- Note that food poisoning also penalizes Consciousness, so the effective penalty is greater than this would suggest.
Since consciousness is effectively maxed out to 170%, eating effectively ranges from 10% (absolute minimum) to 212.5%, with a bionic jaw installed on top of maximum consciousness.