Difference between revisions of "Hunting Stealth"
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==Post-Processing Curve== | ==Post-Processing Curve== | ||
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Hunting stealth is affected by a post-processing curve that has points: | Hunting stealth is affected by a post-processing curve that has points: | ||
*(0.0, 0.0) | *(0.0, 0.0) |
Revision as of 11:42, 25 September 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Hunting Stealth is a stat: This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. Its default value is 100%.
Factors
- Shooting: 0% plus 5% per skill level.
- Animals: 0% plus 5% per skill level.
- Moving: 100% importance. No max
Post-Processing Curve
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Add table of values to complement graph. |
Hunting stealth is affected by a post-processing curve that has points:
- (0.0, 0.0)
- (0.1, 0.5)
- (0.2, 0.75)
- (0.5, 0.8)
- (1.0, 0.9)
In effect, this caps hunting stealth at 90%.