Difference between revisions of "Consciousness"
m (→Base Factors: asterisk) |
|||
Line 33: | Line 33: | ||
* Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | * Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ||
** [[Joywire]]: part efficiency offset {{--|20%}} | ** [[Joywire]]: part efficiency offset {{--|20%}} | ||
+ | ** [[Dementia]]: part efficiency offset {{--|15%}} | ||
=== Post Factors === | === Post Factors === |
Revision as of 11:20, 27 January 2022
Consciousness is a pawn capacity: The state or quality of awareness. A pawn loses consciousness when this falls below 30% and dies when this reaches 0%. Consciousness, also called Data Processing on mechanoids, itself doesn't have any effect on a pawn's stats, however it does directly influence several other capacities that a pawn has.
It is lethal for humans, animals and mechanoids for Consciousness to be reduced to zero. The maximum possible Consciousness capacity is 140% with a healthy pawn high on go-juice, luciferium and wake-up.
Affected stats
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Eating | Capacity | 1 | - | A character's ability to eat. |
Manipulation | Capacity | 1 | - | How well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness. |
Moving | Capacity | 1 | 1 | How well a character can move around. Directly affected by consciousness. |
Talking | Capacity | 1 | - | A character's capacity of speech. Directly affected by consciousness. |
Reading Speed | Stat | 1 | A multiplier on how fast this person can read. |
Factors
Base Factors
Consciousness is mainly affected by the following factors:
- Blood Pumping: 20% importance, no allowed defect. 100% Max.
- Breathing: 20% importance, no allowed defect. 100% Max.
- Blood filtration: 10% importance, no allowed defect. 100% Max.
- Pain: The pain factor can be calculated as follows*:
IF {1.05 - (0.45 x Pain)}[%] < 100% THEN {1.05 - (0.45 x Pain [%])} ELSE 100%
- (* In English, what this says is that very minor pain has no effect, while anything more than minor starts to affect consciousness at a little less than half (.45) its value.)
- Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
Post Factors
The following factors are applied after the Base factors.
- Beer (high)
- Tipsy: x90%
- Drunk: x65%
- Hammered: x10%
- Psychite hangover (Flake/Yayo/Psychite tea): x80%
- Cryptosleep sickness: x80%
- Food poisoning
- Recovering and Inital: x60%
- Major: x50%
- Heart attack painful: x50%
Offsets
The following offsets are applied after the Post factors.
- Beer (hangover)
- Slight: −3%
- Strong: −8%
- Pounding: −18%
- Beer withdrawal: −20%
- Go-juice:
- High: +20%
- Withdrawal: −20%
- Luciferium high: +10%
- Psychite withdrawal (Flake/Yayo/Psychite tea): −20%
- Smokeleaf joint
- High: −30%
- Withdrawal: −20%
- Wake-up:
- High: +10%
- Withdrawal: −30%
- Blood loss
- Minor: −10%
- Moderate: −20%
- Severe: −40%
- Toxic buildup
- Initial: −5%
- Minor: −10%
- Moderate: −15%
- Serious: −25%
- Malnutrition
- Trivial: −5%
- Minor: −10%
- Moderate: −20%
- Severe: −30%
- Heatstroke
- Initial: −5%
- Minor: −10%
- Serious: −20%
- Hypothermia
- Shivering: −5%
- Minor: −10%
- Serious: −20%
- Hypothermic slowdown
- Minor: −5%
- Moderate: −20%
- Serious: −40%
- Infection extreme (initial): −5%
- Flu
- Minor: −5%
- Major: −10%
- Extreme: −15%
- Plague
- Minor: −5%
- Major: −20%
- Extreme: −30%
- Malaria
- Minor: −5%
- Major: −12%
- Sleeping sickness
- Minor (initial): −2%
- Minor (advanced): −4%
- Major: −15%
- Extreme (initial): −20%
- Resurrection psychosis
- Early: −10%
- Advanced: −20%
- Severe: −30%
- Total: −40%
- Circadian half-cycler : −15%
- Neural supercharger : +10%
Limits
If any of these conditions apply, the Consciousness can not be higher than the given value. Note that the it can still be lower.
- Beer (high) blackout: 10% max
- Luciferium withdrawal: 80% max
- Blood loss extreme: 10% max
- Anesthetic
- Wearing off: 90% max
- Woozy: 70% max
- Sedated: 10% max
- Catatonic break: 10% max
- Psychic shock: 10% max
- Psychic coma: 10% max
- Brain shock: 10% max
- Toxic buildup extreme: 10% max
- Heart attack debilitating: 10% max
- Drug overdose
- Minor: 50% max
- Major: 10% max
- Malnutrition extreme: 10% max
- Heatstroke extreme: 10% max
- Hypothermia extreme: 10% max
- Hypothermic slowdown extreme: 10% max
- Infection extreme (advanced): 10% max
- Malaria extreme: 10% max
- Sleeping sickness extreme (advanced): 10% max
- Resurrection psychosis catatonic: 10% max
Formula
The formula is as follows:
Consciousness = IF (Base factors × Post factors + Offsets) < Limit THEN (Base factors × Post factors + Offsets) ELSE Limit
The Base factors can be calculated with the following formulas:
Blood Pumping = 1 + ({IF Blood Pumping < 1 THEN Blood Pumping ELSE 1} - 1) × 0.2 Breathing = 1 + ({IF Breathing < 1 THEN Breathing ELSE 1} - 1) × 0.2 Blood Filtration = 1 + ({IF Blood Filtration < 1 THEN Blood Filtration ELSE 1} - 1) × 0.1 Pain = IF (-0.45 × Pain + 1.05) < 1 THEN (-0.45 × Pain + 1.05) ELSE 1