Difference between revisions of "Incoming Damage Multiplier"

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{{Stub|reason=This page is missing almost entirely. Needs to be turned into an actual page, but also needs to be linked to by the relevant pages}}
 
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[[Tough]]
+
{{Stat
[[Robust]]
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| default base value = 1
[[Metalblood]] from the [[Metalblood serum]] and [[metalblood heart]]
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| hide at value = 1
[[Ghoul plating]]
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| min value = 0
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| to string style = PercentZero
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| description = A multiplier on all incoming damage.
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| category = PawnCombat
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}}
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* [[Tough]]
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** {{Good|x50%}}
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* [[Delicate]],{{BiotechIcon}} whether from the trait directly or forced by the [[Genes#Delicate|Delicate gene]].{{BiotechIcon}}
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** {{Bad|x115%}}
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* [[Robust]]{{BiotechIcon}}
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** {{Good|x75%}}
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* [[Metalblood]],{{AnomalyIcon}} whether from the [[Metalblood serum]] and [[metalblood heart]]
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** {{Good|x50%}}
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* [[Ghoul plating]]{{AnomalyIcon}}
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** {{Good|x50%}}
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{| class="wikitable" |
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|+ Incoming Damage Multiplier
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|-
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! Sources !! Incoming Damage <br/> Multiplier
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|-
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| Metalblood Serum || {{Good|x50%}}
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|-
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| Metalblood Serum + [[Tough]] || {{Good|x25%}}
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|-
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| [[Delicate]] || {{Bad|x115%}}
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|-
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| Metalblood Serum + Delicate || {{Good|x58%}}
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|-
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| Metalboood Serum + [[Robust]] gene || {{Good|x38%}}
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|-
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| Metalboood Serum + Robust gene + Tough || {{Good|x19%}}
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|}
 
{{Nav|Stats|wide}}
 
{{Nav|Stats|wide}}

Latest revision as of 19:58, 6 September 2024

Incoming Damage Multiplier is a stat: A multiplier on all incoming damage. Its minimum allowed value is 0%. Its default value is 100%.

Incoming Damage Multiplier
Sources Incoming Damage
Multiplier
Metalblood Serum ×50%
Metalblood Serum + Tough ×25%
Delicate ×115%
Metalblood Serum + Delicate ×58%
Metalboood Serum + Robust gene ×38%
Metalboood Serum + Robust gene + Tough ×19%