Difference between revisions of "Incoming Damage Multiplier"

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(Adding table I created for metalblood article here, but don't have the time to address the rest of the article or make the table a template like it probably should be)
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| to string style = PercentZero
 
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| description = A multiplier on all incoming damage.
 
| description = A multiplier on all incoming damage.
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| category = PawnCombat
 
}}
 
}}
[[Tough]]
+
* [[Tough]]
[[Robust]]
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** {{Good|x50%}}
[[Metalblood]] from the [[Metalblood serum]] and [[metalblood heart]]
+
* [[Delicate]],{{BiotechIcon}} whether from the trait directly or forced by the [[Genes#Delicate|Delicate gene]].{{BiotechIcon}}
[[Ghoul plating]]
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** {{Bad|x115%}}
 +
* [[Robust]]{{BiotechIcon}}
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** {{Good|x75%}}
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* [[Metalblood]],{{AnomalyIcon}} whether from the [[Metalblood serum]] and [[metalblood heart]]
 +
** {{Good|x50%}}
 +
* [[Ghoul plating]]{{AnomalyIcon}}
 +
** {{Good|x50%}}
  
{| class="wikitable" | style="float:right; margin-left: 10px;"
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{| class="wikitable" |
 
|+ Incoming Damage Multiplier
 
|+ Incoming Damage Multiplier
 
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|-

Latest revision as of 19:58, 6 September 2024

Incoming Damage Multiplier is a stat: A multiplier on all incoming damage. Its minimum allowed value is 0%. Its default value is 100%.

Incoming Damage Multiplier
Sources Incoming Damage
Multiplier
Metalblood Serum ×50%
Metalblood Serum + Tough ×25%
Delicate ×115%
Metalblood Serum + Delicate ×58%
Metalboood Serum + Robust gene ×38%
Metalboood Serum + Robust gene + Tough ×19%