Difference between revisions of "Incoming Damage Multiplier"

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| description = A multiplier on all incoming damage.
 
| description = A multiplier on all incoming damage.
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| category = PawnCombat
 
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}}
[[Tough]]
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* [[Tough]]
[[Robust]]
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** {{Good|x50%}}
[[Metalblood]] from the [[Metalblood serum]] and [[metalblood heart]]
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* [[Delicate]],{{BiotechIcon}} whether from the trait directly or forced by the [[Genes#Delicate|Delicate gene]].{{BiotechIcon}}
[[Ghoul plating]]
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** {{Bad|x115%}}
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* [[Robust]]{{BiotechIcon}}
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** {{Good|x75%}}
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* [[Metalblood]],{{AnomalyIcon}} whether from the [[Metalblood serum]] and [[metalblood heart]]
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** {{Good|x50%}}
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* [[Ghoul plating]]{{AnomalyIcon}}
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** {{Good|x50%}}
  
 
{| class="wikitable" |
 
{| class="wikitable" |

Latest revision as of 19:58, 6 September 2024

Incoming Damage Multiplier is a stat: A multiplier on all incoming damage. Its minimum allowed value is 0%. Its default value is 100%.

Incoming Damage Multiplier
Sources Incoming Damage
Multiplier
Metalblood Serum ×50%
Metalblood Serum + Tough ×25%
Delicate ×115%
Metalblood Serum + Delicate ×58%
Metalboood Serum + Robust gene ×38%
Metalboood Serum + Robust gene + Tough ×19%