Difference between revisions of "Incoming Damage Multiplier"
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| to string style = PercentZero | | to string style = PercentZero | ||
| description = A multiplier on all incoming damage. | | description = A multiplier on all incoming damage. | ||
+ | | category = PawnCombat | ||
}} | }} | ||
* [[Tough]] | * [[Tough]] | ||
** {{Good|x50%}} | ** {{Good|x50%}} | ||
* [[Delicate]],{{BiotechIcon}} whether from the trait directly or forced by the [[Genes#Delicate|Delicate gene]].{{BiotechIcon}} | * [[Delicate]],{{BiotechIcon}} whether from the trait directly or forced by the [[Genes#Delicate|Delicate gene]].{{BiotechIcon}} | ||
− | ** {{ | + | ** {{Bad|x115%}} |
* [[Robust]]{{BiotechIcon}} | * [[Robust]]{{BiotechIcon}} | ||
** {{Good|x75%}} | ** {{Good|x75%}} |
Latest revision as of 19:58, 6 September 2024
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Incoming Damage Multiplier is a stat: A multiplier on all incoming damage. Its minimum allowed value is 0%. Its default value is 100%.
- Tough
- ×50%
- Delicate, whether from the trait directly or forced by the Delicate gene.
- ×115%
- Robust
- ×75%
- Metalblood, whether from the Metalblood serum and metalblood heart
- ×50%
- Ghoul plating
- ×50%
Sources | Incoming Damage Multiplier |
---|---|
Metalblood Serum | ×50% |
Metalblood Serum + Tough | ×25% |
Delicate | ×115% |
Metalblood Serum + Delicate | ×58% |
Metalboood Serum + Robust gene | ×38% |
Metalboood Serum + Robust gene + Tough | ×19% |