Difference between revisions of "Meditation Psyfocus Gain"
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− | {{Stub|reason=1) Two-way links 2) Version history says added by DLC, no royaltybanner, is it defined in core? Did it swap over at some point? should the banner be added? }} | + | {{Stub|reason=1) Two-way links 2) Version history says added by DLC, no royaltybanner, is it defined in core? Did it swap over at some point? should the banner be added? 3) worked examples showing math}} |
{{Verified|1.5.4104}}{{Stat | {{Verified|1.5.4104}}{{Stat | ||
+ | | def name = MeditationFocusGain | ||
+ | | label = meditation psyfocus gain | ||
+ | | description = The amount of [[psyfocus]] a person gains per day of [[meditation]], ignoring bonuses from focus objects. | ||
+ | | default base value = 0.5 | ||
| min value = 0 | | min value = 0 | ||
− | | | + | | format string = {0} / day |
+ | | format string unfinalized = {0} / day | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | | + | | show on animals = false |
+ | | show on mechanoids = false | ||
+ | | show on entities = false | ||
| category = BasicsPawn | | category = BasicsPawn | ||
+ | | display priority in category = 4010 | ||
+ | | show if mods loaded any = Royalty, Biotech | ||
}} | }} | ||
== Offsets == | == Offsets == | ||
− | * [[Persona traits|Persona weapon traits]]{{RoyaltyIcon}} | + | * [[Persona traits|Persona weapon traits]] {{RoyaltyIcon}} |
** [[Persona weapon]] with [[Persona traits#Psy-meditative|Psy-meditative]] when equipped: {{+|10%}} | ** [[Persona weapon]] with [[Persona traits#Psy-meditative|Psy-meditative]] when equipped: {{+|10%}} | ||
* [[Hediffs]] | * [[Hediffs]] | ||
− | ** [[Hediffs#Psychofluid rush|Psychofluid rush]] ([[Psychofluid pump]]) | + | ** {{BiotechIcon}} [[Hediffs#Psychofluid rush|Psychofluid rush]] ([[Psychofluid pump]]): {{+|5%}} per pump; max of 4 for a total of {{+|20%}} |
** [[Hediffs#High on wake-up|High on wake-up]] ([[Wake-up]]): {{+|20%}} | ** [[Hediffs#High on wake-up|High on wake-up]] ([[Wake-up]]): {{+|20%}} | ||
− | * [[Genes]]{{BiotechIcon}} | + | * [[Genes]] {{BiotechIcon}} |
** [[Genes#Psy-sensitive|Psy-sensitive]]: {{+|10%}} | ** [[Genes#Psy-sensitive|Psy-sensitive]]: {{+|10%}} | ||
** [[Genes#Super psy-sensitive|Super psy-sensitive]]: {{+|20%}} | ** [[Genes#Super psy-sensitive|Super psy-sensitive]]: {{+|20%}} | ||
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== Stat Def Data == | == Stat Def Data == | ||
{| {{STDT}} | {| {{STDT}} | ||
− | ! | + | ! Name !! Description !! Category !! Parameters !! Complex Parameters !! Display Priority In Category |
− | |- id="Meditation Psyfocus Gain" <!-- ParentName="MeditationFocusBase" MayRequireAnyOf="Royalty | + | |- id="Meditation Psyfocus Gain" <!-- ParentName="MeditationFocusBase" MayRequireAnyOf="Royalty, Biotech" --><!--<StatDef>--> |
| | | | ||
* '''Def Name:'''<br />MeditationFocusGain | * '''Def Name:'''<br />MeditationFocusGain | ||
* '''Label:'''<br />meditation psyfocus gain | * '''Label:'''<br />meditation psyfocus gain | ||
+ | ---- | ||
* May Require Any Of: | * May Require Any Of: | ||
− | ** '''Royalty {{RoyaltyIcon}}''' | + | ** '''[[Royalty]] {{RoyaltyIcon}}''' |
− | ** '''Biotech {{BiotechIcon}}''' | + | ** '''[[Biotech]] {{BiotechIcon}}''' |
| The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects. | | The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects. | ||
| | | | ||
− | * Display Order: | + | * Display Order: '''11''' |
* Def Name:<br />'''BasicsPawn''' | * Def Name:<br />'''BasicsPawn''' | ||
* Label:<br />'''Basics''' | * Label:<br />'''Basics''' | ||
− | * Display All By Default: | + | * Display All By Default: {{Bad|false}} |
| | | | ||
− | * Format String: | + | * Format String:<br />"{0} / day" |
− | * Format String Unfinalized: | + | * Format String Unfinalized:<br />"{0} / day" |
* To String Style: '''PercentZero''' | * To String Style: '''PercentZero''' | ||
− | * | + | * Default Base Value: '''{{%|0.5}}''' |
− | + | * Min Value: '''{{%|0}}''' | |
− | + | * Show On Animals: {{Bad|false}} | |
− | * | + | * Show On Mechanoids: {{Bad|false}} |
− | * | + | * Show On Entities: {{Bad|false}} |
| | | | ||
* Show If Mods Loaded Any: | * Show If Mods Loaded Any: | ||
− | ** '''Royalty {{RoyaltyIcon}}''' | + | ** '''[[Royalty]] {{RoyaltyIcon}}''' |
− | ** '''Biotech {{BiotechIcon}}''' | + | ** '''[[Biotech]] {{BiotechIcon}}''' |
| 4010 | | 4010 | ||
<!--</StatDef>--> | <!--</StatDef>--> |
Latest revision as of 22:46, 21 October 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links 2) Version history says added by DLC, no royaltybanner, is it defined in core? Did it swap over at some point? should the banner be added? 3) worked examples showing math. |
Meditation Psyfocus Gain is a stat: The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects. Its minimum allowed value is 0% / day. Its default value is 50% / day.
Offsets[edit]
- Persona weapon traits
- Persona weapon with Psy-meditative when equipped: +10%
- Hediffs
- Psychofluid rush (Psychofluid pump): +5% per pump; max of 4 for a total of +20%
- High on wake-up (Wake-up): +20%
- Genes
- Psy-sensitive: +10%
- Super psy-sensitive: +20%
Stat Def Data[edit]
Name | Description | Category | Parameters | Complex Parameters | Display Priority In Category |
---|---|---|---|---|---|
|
The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects. |
|
|
4010 |
Version history[edit]
- Royalty (DLC) Release - Added.