Difference between revisions of "Sharp Damage"

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{{See also|Blunt Damage}}
 
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{| {{STDT| sortable c_03}}
! Material !! [[Property:Melee Sharp Damage Factor|Sharp<br />Damage<br />Factor]]
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! Material !! Category !! [[Property:Melee Sharp Damage Factor|Sharp<br />Damage<br />Factor]]
 
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{{#ask: [[Melee Sharp Damage Factor::+]]
 
{{#ask: [[Melee Sharp Damage Factor::+]]
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| ?Melee Sharp Damage Factor
 
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Latest revision as of 12:48, 16 November 2024

Sharp Damage is a stat: A multiplier on damage from sharp-type attacks for weapons made of this material. Its default value is 100%.

Bases[edit]

  • Material Category Sharp
    Damage
    Factor
    Gold Metal 0.75
    Granite blocks Stone 0.65
    Jade Stone 1
    Limestone blocks Stone 0.6
    Marble blocks Stone 0.6
    Plasteel Metal 1.1
    Sandstone blocks Stone 0.5
    Silver Metal 0.85
    Slate blocks Stone 0.6
    Steel Metal 1
    Uranium Metal 1.1
    Wood Woody 0.4
    Bioferrite Content added by the Anomaly DLC Metal 1.3
  • Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      SharpDamageMultiplier
    • Label:
      sharp damage
    A multiplier on damage from sharp-type attacks for weapons made of this material.
    • Display Order:
      74
    • Def Name:
      StuffStatFactors
    • Label:
      Multipliers when made of this
    • Display All By Default:
      true
    • Default Base Value: 100%
    • Min Value: 5%
    • To String Style: PercentZero
    • Show If Undefined: false
    - 4505

    Version history[edit]